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#11 | ||||||||
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Senior Member
Location: Montreal, Canada |
Great new articles!
How To Hire Good Game Designers, How to Find a Good Game Designer , Invisibility In Game Design, A New Vocabulary For Development: Chuck Beaver And Dead Space, The Idea is Not the Game, Creating a Great Design Document, The Anatomy of a Design Document
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Aspiring game designer and software engineering student at École de technologie supérieure (ETS) ◄ CONJURE ♣ IGDA Profile ♦ LinkedIn Profile ♥ Facebook Page ♠ My Website ► |
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#12 | ||||||||
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Moderator
Location: Philadelphia, PA |
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Grant Shonkwiler() "I would love to fix the world if someone would just give me the source code" Website Industry blog LinkedIn |
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#13 | ||||||||
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Senior Member
Location: Montreal, Canada |
Gshonk, since Ernest Adam's site contains many articles, and not just one like the other links in the list, it figures in the "Interesting Game Career Websites" thread, under "Design reads"
http://www.gamecareerguide.com/forum...ead.php?t=1695 But thanks anyway!!!
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Aspiring game designer and software engineering student at École de technologie supérieure (ETS) ◄ CONJURE ♣ IGDA Profile ♦ LinkedIn Profile ♥ Facebook Page ♠ My Website ► |
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#14 | ||||||||
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Moderator
Location: Philadelphia, PA |
Dangit I fail.
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Grant Shonkwiler() "I would love to fix the world if someone would just give me the source code" Website Industry blog LinkedIn |
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#15 | ||||||||
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Senior Member
Location: Montreal, Canada |
E For All Conference Highlights, Progression In Games, Paper Prototyping: 5 Facts, Why We Play, How To Make Games That Touch People, 5 Ways Game Designers Communicate
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Aspiring game designer and software engineering student at École de technologie supérieure (ETS) ◄ CONJURE ♣ IGDA Profile ♦ LinkedIn Profile ♥ Facebook Page ♠ My Website ► Last edited by Marco Roy : 11-22-2008 at 02:19 PM. |
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#16 | ||||||||
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Senior Member
Location: Montreal, Canada |
The Art of Self-Reference in Video Games, Leave 'On-The-Fly' Level Design Behind With Correct Pacing, Persuasive Games: Disjunctive Play, Beyond Scrum: Lean and Kanban for Game Developers, Called Back to Duty: Activision on Iterating on Success, The Megatrends of Game Design, Part 2, Fable II, From Conception To Reality, Building Social Communities For Your Game: A Primer, What Gamers Want: Missing Gamers
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Aspiring game designer and software engineering student at École de technologie supérieure (ETS) ◄ CONJURE ♣ IGDA Profile ♦ LinkedIn Profile ♥ Facebook Page ♠ My Website ► |
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#17 | ||||||||
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Senior Member
Location: Cambridge |
This thread is great! I haven't read all of the articles but I've read about 5 or 6 (and still reading more) and they've all got such great information in them.
Thanks for compiling it ![]()
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- Mariol - Indie Games Designer Junction 5 Studios | Twitter | Werdz Movies FB page |
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#18 | ||||||||
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Junior Member
Location: The Netherlands |
What a collection! Great, thanks contributors!
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#19 | ||||||||
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Senior Member
Location: Montreal, Canada |
31 Games Students Should Play, A Matter of Luck, Characteristics of Successful Game Designers, Gamasutra's Best Of 2008, Gamasutra's Top 20 Trends of 2008, Game Developer's Top Deck 2008,Idea Origins, Looking Back at the Year in Gaming 2008,The Megatrends of Game Design, Part 3, The Megatrends of Game Design, Part 4
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Aspiring game designer and software engineering student at École de technologie supérieure (ETS) ◄ CONJURE ♣ IGDA Profile ♦ LinkedIn Profile ♥ Facebook Page ♠ My Website ► Last edited by Marco Roy : 12-30-2008 at 01:46 PM. |
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#20 | ||||||||
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Senior Member
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Excellent list and updates - keep it up
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