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#1 | ||||||||
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Junior Member
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I'm a highschool student, currently i'm choosing a course for my college next year. I'm interested in video game cinematics/ cutscenes / graphical stuffs.
In order to make video game cinematics/ cutscenes/ graphical stuffs... Is a "animation diploma/ degree" sufficient to make these? However, i saw animation courses offer Pixar-like graphic animation stuffs.... It totally looked different as compared to AAA video game cinematic animation stuffs.. The Pixar-like animations seemed to be exaggerated and doesn't seemed realistic. It looks childish and aint mature/cool as seen in AAA video games. Is the Pixar-like exaggerated animations are the basics of achieving highly realism and cool animations as seen in AAA video games? Is "Diploma in animation" is the right path to get involved in video game cinematics/ development? |
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#2 | ||||||||
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Super Moderator
Location: Los Angeles, CA |
Nothing is "sufficient." You need a degree and a portfolio, and to live in the right location, and be lucky...
You should get a degree, not a diploma or certificate.
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Tom Sloper Sloperama Productions Making games fun and getting them done. www.sloperama.com PLEASE do not use this website's PM feature to contact me. |
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#3 | ||||||||
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Administrator
Location: UK |
There are reasons for 'Pixar-like' exaggerated animations which you will learn during your education and they do exist in AAA games.
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Steven Yau [Alix Games Blog] [Portfolio] [How I broke into the Games Industry] [Why I left my Games Job] [How to be a Games Tester] [Getting back into the Game] |
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#4 | ||||||||
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Member
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Regardless of what style you are taught, those skills will still come in necessary for all types of modelling and animation.
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If you're interested in seeing my programming progress then please, visit: My Journey To Game Development |
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#5 | ||||||||
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Junior Member
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Getting a degree is vary helpful in the sense that you will learn the fundamentals in your chosen field but remember that what u want to do contains a tone of skills. I was just like you 6 years ago and the best advice I was given in college (Westwood, Game art and Design) was pick a trade IN 3D and master it. For example become the best 3D Modaler / Texture artist or Animation / rigger or lighting / FX. See the pattern? I ignored this advice and it hurt me in the long run but on the other hand I became a great generalist which is why I am now a Art Director. Master of none generalist of many :P
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