|04-27-2009, 06:14 AM||#1|
Team Tower City - 2D/GUI Artist Wanted
Updated - 27th of April 2009
Project name: Tower City Gameplay Prototype.
Tower City is a game design project currently in development by Chris Watts and his team. Tower City mixes together classic dungeon crawler elements with a core combat focus on firearms, teamwork and gadgetry. Set in an industrial age themed world where 6 races are facing the extinction of all life through the collapse of an ancient power dome that has protected them from an inhospitable environment.
- An animated trailer for the concept can be found <a href="http://www.youtube.com/watch?v=yPp8Z4JnMv8">Here.</a>
- A concept art mock-up of what the game in action would look like can be found <a href="http://www.designerwatts.com/file/detail/TC_Screencap_concept01.jpg">Here.</a>
[This is all designer-made art though. Please take the visual quality of these images with a grain-of-salt.]
The Target Aim:
The aim of this development project is to create a fun 10-15 minute gameplay demo. It will represent a vertical slice of the gameplay that showcases the design elements of the game design. This demo will be free to download and play by anyone. It will be used as a polished project that its development contributors can place into their portfolios and resumes.
The game demo itself would feature:
- 1 level/floor of the tower dungeon. - Playable from entry to exit gate.
- The level must contain an objective that the player needs to fulfil to progress to the next floor.
- Player characters - The two main characters along with a basic demonstration of their unique abilities and skill sets.
- Weapons - 4 weapon types that all give a different way to approach combat.
- Inventory and equipment - The inventory and character equipment feature must be demonstrable.
- Enemies - 5 enemy types showcasing different basic AI behaviours.
- End product is a PC demo that can be installed and played on its own.
The target hiring audience is those who are looking for a short-term project that they can contribute to for the sake of creating a fun game demo to show studios that they can work in a team environment and create game related content whether on a code or art level. No monetary compensation can be offered, as this project is not for profit but for mutual folio development.
We are using Unity to develop this project with the target platform being PC.
We are still looking for a suitable GUI & Effects artist.
As the Game User Interface [GUI] artist on Tower City itíll be your responsibility to:
∑ Learn and discover the ins and outs of Unity 2.5s in-built GUI creation tools and in-built Particle tools.
∑ Work closely with programmers to create a functioning in-dungeon HUD interface.
∑ Working from a detailed brief. Create a functional set of Game User Interfaces that will include:
o In-dungeon HUD with working buttons and animations.
o Inventory screen.
o Character info and equipment screen.
o Weapon and Character Skill set screens.
o Title screen and Developer credits screen.
∑ Working with concept and production artists, create particle effects using the in-built Unity tools. Examples include:
o Gun muzzle fire and bullets.
o Light sources.
o Power Shields.
Skills that will be needed and will help:
∑ A willingness to learn the Unity GUI and Particle tools.
∑ Being able to work in a team. Working with a programmer to get the particles and GUI elements up and running.
∑ Strong 2D art creation skills to which you can utilise to create clean, engaging GUI graphics that correspond to the art style taken with the game.
∑ C# scripting skills is a plus but not mandatory.
Expected Input into project.
∑ 20hours per week.
∑ A copy of the Indie licence of Unity will be provided to you when the trail expiries if you donít already own it.
2D/GUI Artist - STILL NEEDED!
Chris is currently working on the <a href="http://www.youtube.com/watch?v=DJGM4RkRevI">Game Design Project - Tower City</a>. He will be creating video logs and game design documents to promote my own folio and to support the development team creating the game demo. He is also paying for the project website and will fund three-four copies of the game engine indie licenses to get the game dev team up and started on the project. He'll provide detailed game documentation to work from as well. By May 1 a video log and documentation relating to the overview of the game will be released which will help to provide a clear picture to the demo dev team on where to begin.
<a href="mailto:firstname.lastname@example.org">E-mail and MSN to the Producer - Kayleigh Oliver</a>
Chris Watts - "I worked as a level designer on the <a href=" http://www.metacritic.com/games/plat...ob?q=de%20blob ">Nintendo Wii game - De Blob</a>. My professional industry experience slightly surpasses 2 years and my skills range from level design, game design and some very basic concept art abilities." [Animation and mock up above as examples.]
<a href=" http://www.tsumea.com/journal/design...-indies-needed ">Written prototype production proposal.</a>
This venture to make a game demo is Chris' intention to compliment the game design project he is currently working on with a playable prototype. We are looking for dedicated developers who'd like to create a polished game demo in the space of 6 months starting from May and wrapping up in November this year to coincide with the design document being complete at the same time. The plan of using a licensed pre-existing engine keeping the demo to just the core elements of the game design is intended to make the 6 month production period easy to plan and produce.
We'd like to stress that this project should only be considered by those who aim to bolster their folios with a game dev project. If you want more details on what the demo plans to be please refer to the prototype proposal linked above. We also stress that those who do apply need to reserve at least 20hours a week to this project as we wish to keep the team to a functional minimum.
|04-27-2009, 10:59 AM||#2|
I know a team of ETC graduate students that built a complete game in 48 hours using Unity 2.5 beta. I'm not sure how much time they can actually dedicate to something outside their graduate program, but I'll forward this anyways.
|04-27-2009, 04:31 PM||#3|
Good to see Chris got some members, even though he's short a couple I imagine he'll get them in time.
I met Chris at a Dissecta event in Melbourne, he's got a good grasp of both design and production, I would find it hard to believe this will flop.
Haha, look at me like I'm writing a testimonial when we're probably rivals in making indie games this year. *stares Team Tower City down*
|04-28-2009, 12:55 AM||#4|
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