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#1 | ||||||||
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Junior Member
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I'm currently a college student majoring in Computer Science with the hope of becoming a game programmer, but in order to graduate, my university requires students to take four high-level courses OUTSIDE their chosen major. I've heard that pretty much any field of study could be drawn upon by a game designer, but I haven't been able to find much on what programmers would find useful to learn about other than programming. Any suggestions? For now, lets keep things generic and pretend that the courses my university offers are irrelevant.
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#2 | ||||||||
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Super Moderator
Location: Los Angeles, CA |
Hmm, how about these:
Art appreciation Music appreciation Mythology Geography Any martial art, like fencing for instance
__________________
Tom Sloper Sloperama Productions Making games fun and getting them done. www.sloperama.com PLEASE do not use this website's PM feature to contact me. |
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#3 | ||||||||
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Junior Member
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You sure those are helpful to game programmers? They seem more appropriate for game designers or game artists/modelers/animators. I was sort of expecting to see Physics (for working with physics engines) or Psychology (for AI behavior) get recommended, and their absence seems to imply a misunderstanding, either on my part or yours. Would you mind elaborating on how the subjects you listed could be used in game programming?
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#4 | ||||||||
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Super Moderator
Location: Los Angeles, CA |
I did not misunderstand you. If you are not interested in the things I listed, that's fine. Yes to physics and psychology, absolutely. What else do you want me to recommend to you besides those 2 courses?
__________________
Tom Sloper Sloperama Productions Making games fun and getting them done. www.sloperama.com PLEASE do not use this website's PM feature to contact me. |
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#5 | |||||||||
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Junior Member
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Quote:
For now, I would just like for you to clarify how the courses you initially suggested could be utilized by a computer programmer, as opposed to a designer or artist, because I fail to see how they would be relevant. I am assuming that this is because I am being incredibly dense and that there is a simple explanation, which I was hoping you could provide to me. |
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#6 | |||||||||
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Super Moderator
Location: Los Angeles, CA |
Quote:
2. a. You will be working on a team, whose ultimate goal is to create games. If you're just going to be a silent team member with no opinions on how the game should be designed, then you don't need to study things relevant to game design. Everybody else on the team will have such opinions, and they are likely to expect you to chime in. 2. b. Being able to appreciate art and music would make you a well-rounded person. If you were just about bits and bytes, you'd be a boring person. Taking some sort of martial art will boost your self-confidence. And moving your body is a good thing. I agree with the previous post that acting is an excellent thing for any member of a game team to know. If you don't want to study any martial arts or acting, then how about dance? It'll make you a well-rounded person, and better able to enjoy activities with partners of the opposite sex (or the same sex, if so inclined). 3. You could also take a course in business, a course in management, marketing. Such subjects will better prepare you for working in the game industry, no matter what role you play.
__________________
Tom Sloper Sloperama Productions Making games fun and getting them done. www.sloperama.com PLEASE do not use this website's PM feature to contact me. |
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#7 | ||||||||
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Senior Member
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One important skill for game programmers is having the ability and patience to explain why the build could be acting up to people who know nothing about computers and have serious mathphobia.
Try to take classes with small class sizes and are discussion based instead of lecture based. For example, an acting class would help a lot more than you may think. |
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#8 | |||||||||
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Junior Member
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