If you look at other forums that have similar forum sections, you'll notice a direct correlation between the quality of teams and the types of recruitment requests you see. I strongly believe that if you have a detailed posting template to fill out it will make those trying to recruit think a little more about their project. I also don't believe the goal of a template is limited to inner reflection. I think if you have a descriptive recruitment post, the readers will have a much better idea of what the recruiter is looking for. I think people are more willing to join teams that are serious about their projects.
Here's a sample recruitment post, pulled from moderator jbadams at gamedev.net:
Quote:
If your project happens to be an MMO, make sure to put [MMO] in your title.
<b>Team name:</b>
The name of your team or company, though be careful to not mislead anybody into thinking it's a registered company if this is not true. This section is optional.
<b>Project name:</b>
The name or working title of your game/project. If you have no specific project at present (i.e. recruiting for a longer term team) or have not yet named your project you may choose to leave this out.
<b>Brief description:</b>
A brief overview of the project including how long it has currently been in production and a description of the genre and defining features of your game. For those with no specific project a statement of your group's goals or a mission statement can go here.
<b>Technology:</b>
Target system, programming language and/or tools, artist tools, sound tools, etc. If you're planning to develop for consoles, expect to be asked how you intend to pay the expensive licencing fees and aquire appropriate dev-kits.
<b>Talent needed:</b>
List the people you need, their expected tasks and any experience needed.
<b>Team structure:</b>
List the people who are currently in the team, how long they've been there, and most importantly what YOU do.
<b>Website:</b>
Link to your website, even if it's a work-in-progress. Use html tags to make it a clicky link. If you don't have a website you may leave this section out, but it is recommended particularly for larger projects that you set up something.
<b>Contacts:</b>
Your email address/forum/etc...
<b>Previous Work by Team:</b>
Short description/links to previous projects by the team or prominent team-members to show your experience, otherwise 'none'. This section is not optional.
<b>Additional Info:</b>
Anything else you want to say, snippets of the story/design, screenshots, etc. This section is optional but strongly recommended, most people should be able to think of something.
<b>Feedback:</b>
NONE/ENCOURAGING ONLY/ANY
Choose what level of feedback you'd like to recieve.
================================================== ======
If you're offering services or looking to join a team:
<b>Name:</b> Your name
<b>Website:</b> A link to your website and/or portfolio.
<b>Expected Compensation:</b> What are you looking to get out of your next project? Teamwork Experience/Diversifying your portfolio/Learning a new program are some examples. (No monetary compensation is allowed. For jobs or contract work, see GCG's sister site, www.gamasutra.com.)
<b>Contact Information:</b> How you wish to be contacted.
<b>Previous Projects:</b> Any previous projects you have worked on, samples of your work, etc.
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I've modified some of the sections to better match the personality of this website, but most of the quoted text is taken from jbadams, not myself.