Re: Details Description in Writing a Game Story
You have already figured out that the story is separate from the art spec.
Tell the artists what they need to know, and keep that separate from the onscreen text. Keep the onscreen text separate from the voice dialogue. Keep the gameplay separate from the story. A big part of what the game designer does is categorize information to make it accessible to the team members. What the writer does is nothing more than write the text and the dialogue.
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