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UDK cinematic problem
2 Attachment(s)
Hello all,
I currently putting the final touches to a project that I’m creating in UDK, so far it has gone really well with no problems what so ever but I’ve hit a wall right at the end, the cinematics.Attachment 57 Before i start recording the level looks fine everything’s in place. For some reason when i start to record my level all of my custom meshes vanish yet their shadows are clearly visible.Attachment 58 I would appreciate help soon as possible with my deadline very soon; I’ve tried looking for help on the web but can’t find a mention of my problem anywhere. With my luck it something really simple and overuse. Someone please? I may have posted this in the wrong forum |
Re: UDK cinematic problem
Right forum, but you might get more and faster answers on gamedev.net's Visual Arts forum.
Good luck |
Re: UDK cinematic problem
Thanks for the advise, i would rather not pay for an account but thanks anyway.
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Re: UDK cinematic problem
I wasn't aware that you have to pay to post there.
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Re: UDK cinematic problem
I had to sign up to make a post and when signing up it asks for a payment plan. Have i got the right sight?
Although managed to fix my problem, turns out you have to load your custom package from within the UDK files rather than from an external drive. |
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