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Sadr 11-16-2011 02:48 PM

Introducing - An open-practice game development project at VFS
I’d like to take the opportunity to share with y’all the project I work on as part of my intensive study to become a professional game designer:

I am now in my 4th term (every term being ~2 months) in the game design course at the Vancouver Film School, which means we’ve started working on our 6 month long “final projects”. At the end of term 6, every team should have about ~15 minutes worth of game content.

So why should you check out Well…
  • If you’re considering attending a game development school, our website will tell you a whole lot about what you learn and get to do at a school like VFS.
  • If you’re interested in game development in general, our website could teach you a lot about many individual disciplines, such as doc design, level design, concept art and programming. We are by no means experts, but we put our hearts into everything we do on this project.
  • If you’re a proponent of open practices, this blog should serve as a good example. Although we’re not in a position to fully open source our work, we’ll post as much of our work as possible in the open.

There’s plenty of good and bad to say about VFS, so any questions you might have I would be more than happy to answer. Bear in mind that this is just one game development school out of many. VFS is also rather unique in that it tries to focus mainly on design, i.e. the technical side of game production comes second. Naturally this comes with some distinct pros and cons.

Sadr 11-20-2011 12:55 PM

Re: Introducing - An open-practice game development project at VFS
An online prototype (Unity Web Player required) and a walkthrough video is now available:

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