- Features - Features Sun, 21 Oct 2018 06:58:14 EDT en-us (Simon Carless) Designing A Game Without Words: Challenges And Opportunities

Game designer Daniel Gizicki explains how his team worked within creative constraints when crafting a wordless narrative for My Brother Rabbit. ]]> Thu, 18 Oct 2018 10:30:00 EDT
A Crash Course On Interviewing

Looking to team up for a project Coray Seifert covers the basics of interviewing, allowing you to gauge the qualities of prospective teammates quickly and accurately. ]]> Tue, 16 Oct 2018 10:30:00 EDT
Finding Hope Amongst The Chaos

Nicole Barelli explains how even the bleakest game narratives can showcase elements of hope, inspiring players to stay invested in stories from beginning to end. ]]> Thu, 11 Oct 2018 10:30:00 EDT
On Meaningful Play: Design Thinking X Game Design

In this presentation from the Meaningful Play Conference at Michigan State University, Mars Ashton discusses the role Design Thinking plays within game development. ]]> Tue, 09 Oct 2018 10:30:00 EDT
Examining Causes Of Conflict In Narrative

Gregory Pellechi takes a look at common sources of conflict in game narratives, highlighting elements that create believable antagonists and compelling stories. ]]> Thu, 04 Oct 2018 10:30:00 EDT
Game Design Challenge: Halloween Haunts

Can you design a Halloween-themed game that takes place in a haunted house Test your skills in October's Game Design Challenge! ]]> Tue, 02 Oct 2018 10:30:00 EDT
My Experience At PAX West With Indie Megabooth

Summoners Fate creator Ross Przybylski recalls his experience with Indie Megabooth at PAX West, explaining how developers can work together to find a dedicated audience. ]]> Thu, 27 Sep 2018 10:30:00 EDT
Results From Game Design Challenge: Safety First!

Game Career Guide's readers take on our latest Game Design Challenge, drafting educational experiences that promote public safety. Here are our top picks! ]]> Tue, 25 Sep 2018 10:30:00 EDT
45 Distinct Match-3 Mechanics

Kirill Razumovskiy outlines dozens of different approaches to match-3 puzzler mechanics, demonstrating how designers can showcase creativity within established genres. ]]> Thu, 20 Sep 2018 10:30:00 EDT
Postmortem: Arbitrary Metric's Paratopic

Doc Burford details the development, production, and promotion of Paratopic, a small-scale independent project that found unexpected success. ]]> Tue, 18 Sep 2018 10:30:00 EDT
Porting To Consoles: Gotchas And Things To Consider

Matthias Maschek recalls the difficulties his team faced during its first console port, proposing solutions to common issues that surface during the process. ]]> Thu, 13 Sep 2018 10:30:00 EDT
50 Things I Learned From Working In The Games Industry

Following up on a previous feature, Utrecht School of the Arts graduate Steven Honders lists 50 crucial lessons he learned while working in the games industry. ]]> Tue, 11 Sep 2018 10:30:00 EDT
20 Student Game Marketing Tips

Indie Wolverine's Logan Williams offers up effective marketing tips for independent developers, helping you spread the word about your project at little or no cost. ]]> Thu, 06 Sep 2018 10:30:00 EDT
Game Design Challenge: Safety First!

Can you design an educational game that teaches players about public safety Test your skills in Game Career Guide's latest Game Design Challenge! ]]> Tue, 04 Sep 2018 10:30:00 EDT
Publishing 101: When To Partner With A Game Publisher

Akupara Games' David Logan outlines the factors to consider when partnering with a publisher, offering a detailed overview of potential benefits and services. ]]> Thu, 30 Aug 2018 10:30:00 EDT