- Features - Features Fri, 20 Apr 2018 01:00:58 EDT en-us (Simon Carless) Developing With An Eye For Efficiency

Mobile games developer Tuomas Erikoinen explains how you can speed through small-scale projects by focusing on core techniques and learning from your mistakes. ]]> Thu, 19 Apr 2018 10:30:00 EDT
My Game Design Degree: A Postmortem

Devon Wiersma reflects on his four-year study at Sheridan College in Ontario, detailing the challenges he faced while earning a Bachelors of Game Design degree. ]]> Tue, 17 Apr 2018 10:30:00 EDT
On The Desire To Give Talks

Zhiming Chen addresses the desire to deliver talks and panel discussions, detailing the potential benefits for speakers, attendees, and communities. ]]> Thu, 12 Apr 2018 10:30:00 EDT
Seek & Destroy: How Breaking Builds Stronger Products

REDspace QA tester Keegan Dillman explains why developers should encourage rigorous testing in order to create better experiences for players. ]]> Tue, 10 Apr 2018 10:30:00 EDT
8 Tips For New Game Developers And Freelancers

New to the industry HeroCraft's Alexey Morozov offers up tips and resources for inexperienced developers, artists, and musicians looking for freelance work. ]]> Thu, 05 Apr 2018 10:30:00 EDT
Game Design Challenge: Get Organized!

Can you design an organization-driven game that's as satisfying as Resident Evil 4's inventory system Test your skills in April's Game Design Challenge! ]]> Tue, 03 Apr 2018 10:30:00 EDT
The Importance Of Team: Lost In The Dark Postmortem

Reflecting on a recent group project, SMU Guildhall student Justin Gibbs explains how emphasizing teamwork "enhanced our ability to work through adversity." ]]> Thu, 29 Mar 2018 10:30:00 EDT
Results From Game Design Challenge: Get On Board

Can you redesign a board game and turn it into a hit video game Game Career Guide's readers put a new spin on old favorites in March's Game Design Challenge. ]]> Tue, 27 Mar 2018 10:30:00 EDT
Level Design: Understanding A Level

Jonathon Wilson breaks down the basics of level design, addressing a range of topics including progression, player affordances, and how to create navigable play spaces. ]]> Thu, 22 Mar 2018 10:30:00 EDT
Once Upon A Time: Fairy Tales As A Tool For Game Devs

Need some inspiration when crafting your game's characters, setting, or theme Tabea Iseli suggests looking at classic fairy tales for ideas. ]]> Tue, 20 Mar 2018 10:30:00 EDT
What Indie Devs Get Wrong About Professional Networking

As the Game Developers Conference approaches, Rachel Presser helps students and indie devs connect with their peers by outlining many crucial networking tips. ]]> Thu, 15 Mar 2018 10:30:00 EDT
Pragmatic And Philosophical Tips For Content Creators

Michael Heron serves up practical advice for game developers and part-time content creators, including tips on managing production and sticking to a release schedule. ]]> Tue, 13 Mar 2018 10:30:00 EDT
Sponsored: It's not you. It's your portfolio

John Henderson, program coordinator for the HOFT Institute Game Design and Development Lab in Austin, Texas, outlines five mistakes people make in their game portfolios. ]]> Mon, 12 Mar 2018 10:30:00 EDT
Student Project Postmortem: It's A Blob

Game design student Daniel Gregory shares his experience developing It's a Blob, a collaborative class project created using Unity. ]]> Thu, 08 Mar 2018 10:30:00 EST
Game Design Challenge: Get On Board

Can you turn Monopoly into an action game How would Scrabble work as a block-dropping puzzler Think outside the box for our latest Game Design Challenge!]]> Tue, 06 Mar 2018 10:30:00 EST