GameCareerGuide.com - Features http://gamecareerguide.com/features/ GameCareerGuide.com - Features Thu, 21 Feb 2019 04:32:49 EST en-us scarless@think-services.com (Simon Carless) Beta Testing: Methods And Techniques http://gamecareerguide.com/features/1795/beta_testing_methods_and_.php

Ronimo Games co-founder Joost van Dongen details a variety of approaches to beta testing, including early access, key distribution, and soft launches. ]]>
http://gamecareerguide.com/news/1795 Tue, 19 Feb 2019 10:30:00 EST
Exposition Management And Lore Dumps http://gamecareerguide.com/features/1794/exposition_management_and_lore_.php

Narrative designer Evgeni Puzankov explains how you can make your game's world more compelling through environmental storytelling and exposition. ]]>
http://gamecareerguide.com/news/1794 Thu, 14 Feb 2019 10:30:00 EST
How To Realistically Scope Your First Indie Game http://gamecareerguide.com/features/1793/how_to_realistically_scope_your_.php

Tom Safarov offers tips for managing scale and scope during your first major project, including hints for making the most of your available resources. ]]>
http://gamecareerguide.com/news/1793 Tue, 12 Feb 2019 10:30:00 EST
How Level Flow Works In Uncharted 4 And The Last Of Us http://gamecareerguide.com/features/1792/how_level_flow_works_in_uncharted_.php

Game design student Trinh Nguyen analyzes the level structures of Uncharted 4 and The Last of Us, explaining how subtle details guide players through complex environments. ]]>
http://gamecareerguide.com/news/1792 Thu, 07 Feb 2019 10:30:00 EST
Game Design Challenge: Throw It Out! http://gamecareerguide.com/features/1791/game_design_challenge_throw_it_.php

Many games encourage players to amass large inventories of helpful items, but can you design a game about minimizing clutter Test your skills in February's Game Design Challenge! ]]>
http://gamecareerguide.com/news/1791 Tue, 05 Feb 2019 10:30:00 EST
Ship It Fast: Why We Developed A Tiny Game In 2 Months http://gamecareerguide.com/features/1790/ship_it_fast_why_we_developed_a_.php

Jair McBain details the benefits of developing and shipping a game in a short span of time in order to gauge player interest and stretch the limits of your creativity. ]]>
http://gamecareerguide.com/news/1790 Thu, 31 Jan 2019 10:30:00 EST
Results From Game Design Challenge: In The Cards http://gamecareerguide.com/features/1789/results_from_game_design_.php

Game Career Guide's readers transform popular video game franchises into creative deck-building card games in these winning entries for January's Game Design Challenge! ]]>
http://gamecareerguide.com/news/1789 Tue, 29 Jan 2019 10:30:00 EST
How To Turn Your Mod Into An Indie Game http://gamecareerguide.com/features/1788/how_to_turn_your_mod_into_an_indie_.php

The Forgotten City creator Nick Pearce outlines a path to launch for developers who want to transform their mods into standalone projects. ]]>
http://gamecareerguide.com/news/1788 Thu, 24 Jan 2019 10:30:00 EST
Game Audio Analysis: Tetris Effect http://gamecareerguide.com/features/1787/game_audio_analysis_tetris_.php

Berklee College of Music student Nicoletta Nomicou critically examines Tetris Effect's creative use of audio to enhance player immersion. ]]>
http://gamecareerguide.com/news/1787 Tue, 22 Jan 2019 10:30:00 EST
Working Remotely In The Games Industry http://gamecareerguide.com/features/1786/working_remotely_in_the_games_.php

Paolo Gambardella outlines the benefits, drawbacks, and unexpected challenges of working remotely as a freelance contractor in the games industry. ]]>
http://gamecareerguide.com/news/1786 Thu, 17 Jan 2019 10:30:00 EST
Designing Sausage Sports Club http://gamecareerguide.com/features/1785/designing_sausage_sports_.php

Chris Wade reflects on the development of Sausage Sports Club, detailing his efforts to reduce gameplay complexity without sacrificing depth. ]]>
http://gamecareerguide.com/news/1785 Tue, 15 Jan 2019 10:30:00 EST
The Structured Path To Making An Online Game http://gamecareerguide.com/features/1784/the_structured_path_to_making_an_.php

Charlotte Walker charts the design paths of successful online games, highlighting key processes and development milestones. ]]>
http://gamecareerguide.com/news/1784 Thu, 10 Jan 2019 10:30:00 EST
Game Design Challenge: In The Cards http://gamecareerguide.com/features/1783/game_design_challenge_in_the_.php

Want to adapt your favorite video game into a deck-building card game Test your skills with January's Game Design Challenge! ]]>
http://gamecareerguide.com/news/1783 Tue, 08 Jan 2019 10:30:00 EST
Lessons Learned In Game Art Production: Part 2 http://gamecareerguide.com/features/1782/lessons_learned_in_game_art_.php

Ricardo Bess retraces his steps through the world of game art production, detailing how his team's art studies and inspirations influenced the development of Dead Body Falls. ]]>
http://gamecareerguide.com/news/1782 Thu, 03 Jan 2019 10:30:00 EST
My PAX Australia Indie Showcase Experience http://gamecareerguide.com/features/1781/my_pax_australia_indie_showcase_.php

Tim Veletta gives a behind-the-scenes look at PAX Australia's Indie Showcase, offering up advice regarding preparation, public demonstrations, and panel discussions. ]]>
http://gamecareerguide.com/news/1781 Thu, 27 Dec 2018 10:30:00 EST