GameCareerGuide.com - Features http://gamecareerguide.com/features/ GameCareerGuide.com - Features Tue, 21 Aug 2018 07:43:10 EDT en-us scarless@think-services.com (Simon Carless) Knowing The Difference Between Time And Progression http://gamecareerguide.com/features/1745/knowing_the_difference_between_.php

Gregory Pellechi discusses the balance between playtime and in-game progression, detailing why designers should consider each factor's impact on narrative and structure. ]]>
http://gamecareerguide.com/news/1745 Tue, 21 Aug 2018 10:30:00 EDT
6 Tips For Designing A Game Tutorial http://gamecareerguide.com/features/1744/6_tips_for_designing_a_game_.php

Dylan Moran explains how designers can create effective tutorials that teach players crucial techniques while also maintaining their interest. ]]>
http://gamecareerguide.com/news/1744 Thu, 16 Aug 2018 10:30:00 EDT
Level Design: Tricks Of The Trade http://gamecareerguide.com/features/1743/level_design_tricks_of_the_.php

Jonathon Wilson highlights the key elements to consider when crafting a level, including tips for color coding, lighting, and signposting for players. ]]>
http://gamecareerguide.com/news/1743 Tue, 14 Aug 2018 10:30:00 EDT
Choosing A Project Management Tool For Game Development http://gamecareerguide.com/features/1742/choosing_a_project_management_tool_.php

From Trello to Jira, Meredith Hall weighs the pros and cons of multiple project management tools with a focus on their usefulness to game developers. ]]>
http://gamecareerguide.com/news/1742 Thu, 09 Aug 2018 10:30:00 EDT
Making A Hard Game Is Not Easy http://gamecareerguide.com/features/1741/making_a_hard_game_is_not_.php

Nick Defossez lists a series of best practices for developers of difficult games, explaining how to strike a balance that will encourage players to try again instead of giving up. ]]>
http://gamecareerguide.com/news/1741 Tue, 07 Aug 2018 10:30:00 EDT
Retro Games As A Revivalist Movement http://gamecareerguide.com/features/1740/retro_games_as_a_revivalist_.php

John Nelson Rose argues in favor of a revitalized 'retro' aesthetic as a source of inspiration for modern games, noting parallels across other artforms and media. ]]>
http://gamecareerguide.com/news/1740 Thu, 02 Aug 2018 10:30:00 EDT
How To Take 7 Years To Ship A Beta http://gamecareerguide.com/features/1739/how_to_take_7_years_to_ship_a_.php

Ben Porter relates a cautionary tale of postgraduate life, offering crucial tips on how to keep your projects from spiraling out of control. ]]>
http://gamecareerguide.com/news/1739 Tue, 31 Jul 2018 10:30:00 EDT
Shadowhand Postmortem: Our Top 10 Takeaways http://gamecareerguide.com/features/1738/shadowhand_postmortem_our_top_10_.php

Grey Alien Games' Helen Carmichael looks back on the creation of Shadowhand, highlighting ten key factors that all developers should evaluate before launch. ]]>
http://gamecareerguide.com/news/1738 Thu, 26 Jul 2018 10:30:00 EDT
The Writing Game: Finding The Themes http://gamecareerguide.com/features/1737/the_writing_game_finding_the_.php

Gregory Pellechi discusses the importance of themes in storytelling, explaining how designers can implement them through iteration, editing, and self-reflection. ]]>
http://gamecareerguide.com/news/1737 Tue, 24 Jul 2018 10:30:00 EDT
Finishing Your Game: 5 Tips For Indie Developers http://gamecareerguide.com/features/1736/finishing_your_game_5_tips_for_.php

Leszek Gorniak walks designers through the steps involved in starting a small independent project, organizing development, and following through to completion. ]]>
http://gamecareerguide.com/news/1736 Thu, 19 Jul 2018 10:30:00 EDT
Making Our First Indie Game After University http://gamecareerguide.com/features/1735/making_our_first_indie_game_after_.php

Birdmask's Lorcan Mc Garry Hunt reflects on his post-grad experience with a UCA Farnham incubator program for first-time indie developers. ]]>
http://gamecareerguide.com/news/1735 Tue, 17 Jul 2018 10:30:00 EDT
Everything Is Authored http://gamecareerguide.com/features/1734/everything_is_.php

Arguing that narrative plays a role in all media, Gregory Pellechi explains how every element in a game is deliberate and contributes to the story being told. ]]>
http://gamecareerguide.com/news/1734 Thu, 12 Jul 2018 10:30:00 EDT
Orchestrating Gameworlds: A Prefab Primer http://gamecareerguide.com/features/1733/orchestrating_gameworlds_a_prefab_.php

Nathan Cheever demonstrates how you can use prefab systems to manage your in-game content, make quick changes, and share progress with your team. ]]>
http://gamecareerguide.com/news/1733 Tue, 10 Jul 2018 10:30:00 EDT
Take It All In: Imbuing Games With A Potent Atmosphere http://gamecareerguide.com/features/1732/take_it_all_in_imbuing_games_with_.php

Michel Sabbagh outlines many helpful tips for giving in-game environments a sense of atmospheric potency and consistency via lighting and strategic detail. ]]>
http://gamecareerguide.com/news/1732 Thu, 05 Jul 2018 10:30:00 EDT
Top 3 Tips For Starting A New Unity Project http://gamecareerguide.com/features/1731/top_3_tips_for_starting_a_new_.php

Ready to start building a new Unity project Charles Hinshaw explains how you can keep your code clean and structured over the course of development. ]]>
http://gamecareerguide.com/news/1731 Tue, 03 Jul 2018 10:30:00 EDT