GameCareerGuide.com - Features http://gamecareerguide.com/features/ GameCareerGuide.com - Features Sun, 21 Oct 2018 06:58:14 EDT en-us scarless@think-services.com (Simon Carless) Designing A Game Without Words: Challenges And Opportunities http://gamecareerguide.com/features/1762/designing_a_game_without_words_.php

Game designer Daniel Gizicki explains how his team worked within creative constraints when crafting a wordless narrative for My Brother Rabbit. ]]>
http://gamecareerguide.com/news/1762 Thu, 18 Oct 2018 10:30:00 EDT
A Crash Course On Interviewing http://gamecareerguide.com/features/1761/a_crash_course_on_.php

Looking to team up for a project Coray Seifert covers the basics of interviewing, allowing you to gauge the qualities of prospective teammates quickly and accurately. ]]>
http://gamecareerguide.com/news/1761 Tue, 16 Oct 2018 10:30:00 EDT
Finding Hope Amongst The Chaos http://gamecareerguide.com/features/1760/finding_hope_amongst_the_.php

Nicole Barelli explains how even the bleakest game narratives can showcase elements of hope, inspiring players to stay invested in stories from beginning to end. ]]>
http://gamecareerguide.com/news/1760 Thu, 11 Oct 2018 10:30:00 EDT
On Meaningful Play: Design Thinking X Game Design http://gamecareerguide.com/features/1759/on_meaningful_play_design_.php

In this presentation from the Meaningful Play Conference at Michigan State University, Mars Ashton discusses the role Design Thinking plays within game development. ]]>
http://gamecareerguide.com/news/1759 Tue, 09 Oct 2018 10:30:00 EDT
Examining Causes Of Conflict In Narrative http://gamecareerguide.com/features/1758/examining_causes_of_conflict_in_.php

Gregory Pellechi takes a look at common sources of conflict in game narratives, highlighting elements that create believable antagonists and compelling stories. ]]>
http://gamecareerguide.com/news/1758 Thu, 04 Oct 2018 10:30:00 EDT
Game Design Challenge: Halloween Haunts http://gamecareerguide.com/features/1757/game_design_challenge_halloween_.php

Can you design a Halloween-themed game that takes place in a haunted house Test your skills in October's Game Design Challenge! ]]>
http://gamecareerguide.com/news/1757 Tue, 02 Oct 2018 10:30:00 EDT
My Experience At PAX West With Indie Megabooth http://gamecareerguide.com/features/1756/my_experience_at_pax_west_with_.php

Summoners Fate creator Ross Przybylski recalls his experience with Indie Megabooth at PAX West, explaining how developers can work together to find a dedicated audience. ]]>
http://gamecareerguide.com/news/1756 Thu, 27 Sep 2018 10:30:00 EDT
Results From Game Design Challenge: Safety First! http://gamecareerguide.com/features/1755/results_from_game_design_.php

Game Career Guide's readers take on our latest Game Design Challenge, drafting educational experiences that promote public safety. Here are our top picks! ]]>
http://gamecareerguide.com/news/1755 Tue, 25 Sep 2018 10:30:00 EDT
45 Distinct Match-3 Mechanics http://gamecareerguide.com/features/1754/45_distinct_match3_.php

Kirill Razumovskiy outlines dozens of different approaches to match-3 puzzler mechanics, demonstrating how designers can showcase creativity within established genres. ]]>
http://gamecareerguide.com/news/1754 Thu, 20 Sep 2018 10:30:00 EDT
Postmortem: Arbitrary Metric's Paratopic http://gamecareerguide.com/features/1753/postmortem_arbitrary_metrics_.php

Doc Burford details the development, production, and promotion of Paratopic, a small-scale independent project that found unexpected success. ]]>
http://gamecareerguide.com/news/1753 Tue, 18 Sep 2018 10:30:00 EDT
Porting To Consoles: Gotchas And Things To Consider http://gamecareerguide.com/features/1752/porting_to_consoles_gotchas_and_.php

Matthias Maschek recalls the difficulties his team faced during its first console port, proposing solutions to common issues that surface during the process. ]]>
http://gamecareerguide.com/news/1752 Thu, 13 Sep 2018 10:30:00 EDT
50 Things I Learned From Working In The Games Industry http://gamecareerguide.com/features/1751/50_things_i_learned_from_working_.php

Following up on a previous feature, Utrecht School of the Arts graduate Steven Honders lists 50 crucial lessons he learned while working in the games industry. ]]>
http://gamecareerguide.com/news/1751 Tue, 11 Sep 2018 10:30:00 EDT
20 Student Game Marketing Tips http://gamecareerguide.com/features/1750/20_student_game_marketing_.php

Indie Wolverine's Logan Williams offers up effective marketing tips for independent developers, helping you spread the word about your project at little or no cost. ]]>
http://gamecareerguide.com/news/1750 Thu, 06 Sep 2018 10:30:00 EDT
Game Design Challenge: Safety First! http://gamecareerguide.com/features/1749/game_design_challenge_safety_.php

Can you design an educational game that teaches players about public safety Test your skills in Game Career Guide's latest Game Design Challenge! ]]>
http://gamecareerguide.com/news/1749 Tue, 04 Sep 2018 10:30:00 EDT
Publishing 101: When To Partner With A Game Publisher http://gamecareerguide.com/features/1748/publishing_101_when_to_partner_.php

Akupara Games' David Logan outlines the factors to consider when partnering with a publisher, offering a detailed overview of potential benefits and services. ]]>
http://gamecareerguide.com/news/1748 Thu, 30 Aug 2018 10:30:00 EDT