GameCareerGuide.com - Features http://gamecareerguide.com/features/ GameCareerGuide.com - Features Tue, 25 Jun 2019 11:46:43 EDT en-us scarless@think-services.com (Simon Carless) Was It Worth Quitting My Job To Make A Game? http://gamecareerguide.com/features/1831/was_it_worth_quitting_my_job_to_.php

Armaan Sandhu breaks down the financial realities of quitting a full time job in order to pursue the solo development of his recently released project Rainswept. ]]>
http://gamecareerguide.com/news/1831 Tue, 25 Jun 2019 10:30:00 EDT
Postmortem: Elimination http://gamecareerguide.com/features/1830/postmortem_.php

New York University PhD candidate Ahmed Khalifa explains how his team gathered player data to evaluate the design decisions made during a recent project. ]]>
http://gamecareerguide.com/news/1830 Thu, 20 Jun 2019 10:30:00 EDT
Co-Opportunity: Lessons Learned Working Full-Time http://gamecareerguide.com/features/1829/coopportunity_lessons_learned_.php

Game design student Jake Carfagno recalls his recent experience working full-time as part of Drexel University's cooperative education program. ]]>
http://gamecareerguide.com/news/1829 Tue, 18 Jun 2019 10:30:00 EDT
How We Launched Our Game With No Marketing Budget http://gamecareerguide.com/features/1828/how_we_launched_our_game_with_no_.php

Pixeljam's Miles Tilmann lays out the logistics of launching a game with little or no marketing budget, including tips for reaching out to your audience. ]]>
http://gamecareerguide.com/news/1828 Thu, 13 Jun 2019 10:30:00 EDT
7 Essential Elements For Building Tension In Horror Games http://gamecareerguide.com/features/1827/7_essential_elements_for_building_.php

Daniel Jones highlights the methods that horror games employ to build tension, explaining how you can keep players engaged in the face of fear. ]]>
http://gamecareerguide.com/news/1827 Tue, 11 Jun 2019 10:30:00 EDT
Launching TwinCop: 7 Days Of An Indie Dev's Journal http://gamecareerguide.com/features/1826/launching_twincop_7_days_of_an_.php

Kartik Kini chronicles the story behind his first major indie game release, briefing developers on what they can expect in the week before launch. ]]>
http://gamecareerguide.com/news/1826 Thu, 06 Jun 2019 10:30:00 EDT
Mottos And Mission Statements: 4 Steps To Branding Your Studio http://gamecareerguide.com/features/1825/mottos_and_mission_statements_4_.php

Square Enix global brand manager Jamin Smith examines the four critical steps he's taken in building a brand for independent studio Superstring. ]]>
http://gamecareerguide.com/news/1825 Tue, 04 Jun 2019 10:30:00 EDT
Postmortem: Skirmish Line http://gamecareerguide.com/features/1824/postmortem_skirmish_.php

Tony Hua takes a detailed look at the unexpected challenges he faced during the development of the tactical strategy game Skirmish Line. ]]>
http://gamecareerguide.com/news/1824 Thu, 30 May 2019 10:30:00 EDT
Results From Game Design Challenge: I Need A Hero http://gamecareerguide.com/features/1823/results_from_game_design_.php

Game Career Guide's readers put players in control of their favorite superheroes in these winning entries for May's Game Design Challenge! ]]>
http://gamecareerguide.com/news/1823 Tue, 28 May 2019 10:30:00 EDT
Anti-Heroes In Video Games: Why It's Fun To Be The Bad Guy http://gamecareerguide.com/features/1822/antiheroes_in_video_games_why_.php

Katrina Filippidis discusses the creative narrative possibilities designers can explore by putting players in control of carefully crafted villains. ]]>
http://gamecareerguide.com/news/1822 Thu, 23 May 2019 10:30:00 EDT
Postmortem: Das Geisterschiff http://gamecareerguide.com/features/1821/postmortem_das_.php

Romanus Surt explains how he incorporated mechanics from adventure games, dungeon crawlers, and survival horror titles during the development of Das Geisterschiff. ]]>
http://gamecareerguide.com/news/1821 Tue, 21 May 2019 10:30:00 EDT
Notes From A Game Writer: Indie To AAA http://gamecareerguide.com/features/1820/notes_from_a_game_writer_indie_to_.php

Denius-Sams Gaming Academy fellowship recipient Danny Homan retraces the path he followed in establishing a career as a professional games writer. ]]>
http://gamecareerguide.com/news/1820 Thu, 16 May 2019 10:30:00 EDT
Publishers: How To Find Them And What To Expect http://gamecareerguide.com/features/1819/publishers_how_to_find_them_and_.php

Ready to release your project to a wider audience Kevin Giguere outlines the factors to consider when partnering with a publisher. ]]>
http://gamecareerguide.com/news/1819 Tue, 14 May 2019 10:30:00 EDT
Level Design Principles: Familiarity http://gamecareerguide.com/features/1818/level_design_principles_.php

Mateusz Piaskiewicz reflects on the core elements of effective level design, explaining how implementing familiar experiences into gameplay can empower players. ]]>
http://gamecareerguide.com/news/1818 Thu, 09 May 2019 10:30:00 EDT
Game Design Challenge: I Need A Hero http://gamecareerguide.com/features/1817/game_design_challenge_i_need_a_.php

Can you design a game that features a superpowered protagonist Test your skills in May's Game Design Challenge! ]]>
http://gamecareerguide.com/news/1817 Tue, 07 May 2019 10:30:00 EDT