- Features - Features Sat, 20 Apr 2019 10:20:03 EDT en-us (Simon Carless) Birth Of An NPC: Writing Non-Player Characters

13AM Games' Unai Cabezon covers the basics of creating non-player characters, including tips for defining their roles and narrative purpose. ]]> Thu, 18 Apr 2019 10:30:00 EDT
MAGFest 2019: A Student Dev's Experience

Burning Sky Games founder Jake Carfagno shares advice for student developers showcasing their games at MAGFest and other gaming events. ]]> Tue, 16 Apr 2019 10:30:00 EDT
Discord As A Tool For Community Led Design

Becky Matthew explains how developers can gather community feedback and make players part of the design process by using collaborative Discord channels. ]]> Thu, 11 Apr 2019 10:30:00 EDT
Game Dev Career Night: Level Up Your Job Hunting Skills

Anthony Ritchey outlines the major takeaways and panel discussion highlights from a recent career workshop event at the Academy of Interactive Entertainment's Seattle campus. ]]> Tue, 09 Apr 2019 10:30:00 EDT
How Not To Make A Game: An Illtide Postmortem

Antoine Sarrazin reflects on the failure of a recent group project, and explains how other student-led teams can avoid making the same mistakes. ]]> Thu, 04 Apr 2019 10:30:00 EDT
Game Design Challenge: Call Of The Wild

Can you design a game that features a wild animal in a starring role Test your skills with April's Game Design Challenge! ]]> Tue, 02 Apr 2019 10:30:00 EDT
Four Axes Of RPG Design

Arto Koistinen breaks down the essential elements of role-playing games, highlighting focal points for developers who want to explore the genre. ]]> Thu, 28 Mar 2019 10:30:00 EDT
Results From Game Design Challenge: Battle Royale

Game Career Guide's readers create battle royale spinoffs for their favorite games and franchises in these winning entries for March's Game Design Challenge! ]]> Tue, 26 Mar 2019 10:30:00 EDT
Engaging Players Through Ritual

Design engineer Brandon Franklin explains how you can engage players by implementing simple ritual activities that enhance your game's world and narrative. ]]> Thu, 21 Mar 2019 10:30:00 EDT
Launch Parties: Not Just For AAA

Indiana University game design student Nathaniel Ferguson details the benefits of hosting small-scale launch parties in order to promote your completed projects. ]]> Tue, 19 Mar 2019 10:30:00 EDT
An IKEA-Styled Guide To Product Pages

11 Bit Studios brand developer Patryk Grzeszczuk presents a simple guide to building an effective product page for your game to maximize discoverability. ]]> Thu, 14 Mar 2019 10:30:00 EDT
A Look Inside Sunless Skies' UI Redesign

Failbetter Games artist Tobias Cook reveals how an overhauled user interface produced significant improvements to the player's experience in Sunless Skies. ]]> Tue, 12 Mar 2019 10:30:00 EDT
Productivity Tools That Will Keep Your Team Organized

Squeaky Wheel lead artist Ryan Sumo lists the productivity software that his team uses to coordinate tasks and stay on track during lengthy projects. ]]> Thu, 07 Mar 2019 10:30:00 EST
Game Design Challenge: Battle Royale

Can you design a battle royale spinoff for an existing game or franchise Test your skills in March's Game Design Challenge! ]]> Tue, 05 Mar 2019 10:30:00 EST
20 Tips For Applying To A Junior Artist Position

Herve Piton delivers hints for standing out among a crowded field of junior artist applicants, emphasizing the key factors that employers seek out in new hires. ]]> Thu, 28 Feb 2019 10:30:00 EST