GameCareerGuide.com - Features http://gamecareerguide.com/features/ GameCareerGuide.com - Features Wed, 12 Dec 2018 06:45:17 EST en-us scarless@think-services.com (Simon Carless) How To Build Worlds And Tell Stories In VR http://gamecareerguide.com/features/1776/how_to_build_worlds_and_tell_.php

Sycoforge's Michela Rimensberger outlines the basics of VR worldbuilding, offering essential tips for crafting believable characters and stories. ]]>
http://gamecareerguide.com/news/1776 Tue, 11 Dec 2018 10:30:00 EST
Exhibiting at GDEX 2018: The Great Postmortem http://gamecareerguide.com/features/1775/exhibiting_at_gdex_2018_the_great_.php

Want to show off your project at a local expo Developer Davionne Gooden breaks down a recent showcase appearance, explaining how you can make the most of your booth. ]]>
http://gamecareerguide.com/news/1775 Thu, 06 Dec 2018 10:30:00 EST
Game Design Challenge: Attitude Adjustment http://gamecareerguide.com/features/1774/game_design_challenge_attitude_.php

Can you design a game in which the main character's abilities differ depending on their mood Test your skills in December's Game Design Challenge! ]]>
http://gamecareerguide.com/news/1774 Tue, 04 Dec 2018 10:30:00 EST
The Reset Problem: A Case for Single-Player Matchmaking http://gamecareerguide.com/features/1773/the_reset_problem_a_case_for_.php

Fabian Fischer suggests alternative approaches to designing match-based single-player games, including roguelikes, city-builders, and puzzlers. ]]>
http://gamecareerguide.com/news/1773 Thu, 29 Nov 2018 10:30:00 EST
Results From Game Design Challenge: Just In Time http://gamecareerguide.com/features/1772/results_from_game_design_.php

Game Career Guide's readers present time-twisting takes on multiple game genres in these winning entries for November's Game Design Challenge! ]]>
http://gamecareerguide.com/news/1772 Tue, 27 Nov 2018 10:30:00 EST
Getting The World Of Sprint Vector Over The Finish Line http://gamecareerguide.com/features/1771/getting_the_world_of_sprint_vector_.php

Technical artist Kevin Andersen recalls the process that brought Sprint Vector from concept to reality, explaining how his team arrived at its final art style and aesthetic. ]]>
http://gamecareerguide.com/news/1771 Tue, 20 Nov 2018 10:30:00 EST
Audio Design For Interactive Narrative VR Experiences http://gamecareerguide.com/features/1770/audio_design_for_interactive_.php

Sound designer Larry Chang discusses the sonic elements and techniques that make narrative-driven virtual reality experiences absorbing and memorable. ]]>
http://gamecareerguide.com/news/1770 Thu, 15 Nov 2018 10:30:00 EST
A Different Approach To Difficulty http://gamecareerguide.com/features/1769/a_different_approach_to_.php

Critiquing several common approaches to difficulty design, Alex Vu suggests an alternate strategy to keep players hooked while minimizing frustration. ]]>
http://gamecareerguide.com/news/1769 Tue, 13 Nov 2018 10:30:00 EST
9 Things I Learned About Game Jams As An Outsider http://gamecareerguide.com/features/1768/9_things_i_learned_about_game_jams_.php

Nida Ahmad offers a non-developer's perspective on game jams, emphasizing structural factors that newcomer designers might otherwise overlook. ]]>
http://gamecareerguide.com/news/1768 Thu, 08 Nov 2018 10:30:00 EST
Game Design Challenge: Just In Time http://gamecareerguide.com/features/1767/game_design_challenge_just_in_.php

Can you design a game that features time travel as a central gameplay mechanic Put your skills to the test in our latest Game Design Challenge! ]]>
http://gamecareerguide.com/news/1767 Tue, 06 Nov 2018 10:30:00 EST
Brewing Meaningful UX In Coffee Talk http://gamecareerguide.com/features/1766/brewing_meaningful_ux_in_coffee_.php

Student developer Adlan Arvyanda Ramly discusses the interface design techniques he refined during his internship as a UX and UI consultant at Toge Productions. ]]>
http://gamecareerguide.com/news/1766 Thu, 01 Nov 2018 10:30:00 EDT
The Writing Game: Play, Don't Show http://gamecareerguide.com/features/1765/the_writing_game_play_dont_.php

Adapting the "show, don't tell" rule to gaming narratives, Gregory Pellechi details the benefits of progressing your storyline during gameplay, rather than cutscenes. ]]>
http://gamecareerguide.com/news/1765 Tue, 30 Oct 2018 10:30:00 EDT
Postmortem: Project Lake Ridden http://gamecareerguide.com/features/1764/postmortem_project_lake_.php

Midnight Hub's Sara Casen recalls the challenges two coders, two artists, and one producer faced when developing and marketing their debut project Lake Ridden. ]]>
http://gamecareerguide.com/news/1764 Thu, 25 Oct 2018 10:30:00 EDT
Results From Game Design Challenge: Halloween Haunts http://gamecareerguide.com/features/1763/results_from_game_design_.php

What kind of gameplay concepts can be explored within a haunted house setting Game Career Guide's readers present these winning entries for October's Game Design Challenge. ]]>
http://gamecareerguide.com/news/1763 Tue, 23 Oct 2018 10:30:00 EDT
Designing A Game Without Words: Challenges And Opportunities http://gamecareerguide.com/features/1762/designing_a_game_without_words_.php

Game designer Daniel Gizicki explains how his team worked within creative constraints when crafting a wordless narrative for My Brother Rabbit. ]]>
http://gamecareerguide.com/news/1762 Thu, 18 Oct 2018 10:30:00 EDT