- Features - Features Thu, 21 Feb 2019 04:32:49 EST en-us (Simon Carless) Beta Testing: Methods And Techniques

Ronimo Games co-founder Joost van Dongen details a variety of approaches to beta testing, including early access, key distribution, and soft launches. ]]> Tue, 19 Feb 2019 10:30:00 EST
Exposition Management And Lore Dumps

Narrative designer Evgeni Puzankov explains how you can make your game's world more compelling through environmental storytelling and exposition. ]]> Thu, 14 Feb 2019 10:30:00 EST
How To Realistically Scope Your First Indie Game

Tom Safarov offers tips for managing scale and scope during your first major project, including hints for making the most of your available resources. ]]> Tue, 12 Feb 2019 10:30:00 EST
How Level Flow Works In Uncharted 4 And The Last Of Us

Game design student Trinh Nguyen analyzes the level structures of Uncharted 4 and The Last of Us, explaining how subtle details guide players through complex environments. ]]> Thu, 07 Feb 2019 10:30:00 EST
Game Design Challenge: Throw It Out!

Many games encourage players to amass large inventories of helpful items, but can you design a game about minimizing clutter Test your skills in February's Game Design Challenge! ]]> Tue, 05 Feb 2019 10:30:00 EST
Ship It Fast: Why We Developed A Tiny Game In 2 Months

Jair McBain details the benefits of developing and shipping a game in a short span of time in order to gauge player interest and stretch the limits of your creativity. ]]> Thu, 31 Jan 2019 10:30:00 EST
Results From Game Design Challenge: In The Cards

Game Career Guide's readers transform popular video game franchises into creative deck-building card games in these winning entries for January's Game Design Challenge! ]]> Tue, 29 Jan 2019 10:30:00 EST
How To Turn Your Mod Into An Indie Game

The Forgotten City creator Nick Pearce outlines a path to launch for developers who want to transform their mods into standalone projects. ]]> Thu, 24 Jan 2019 10:30:00 EST
Game Audio Analysis: Tetris Effect

Berklee College of Music student Nicoletta Nomicou critically examines Tetris Effect's creative use of audio to enhance player immersion. ]]> Tue, 22 Jan 2019 10:30:00 EST
Working Remotely In The Games Industry

Paolo Gambardella outlines the benefits, drawbacks, and unexpected challenges of working remotely as a freelance contractor in the games industry. ]]> Thu, 17 Jan 2019 10:30:00 EST
Designing Sausage Sports Club

Chris Wade reflects on the development of Sausage Sports Club, detailing his efforts to reduce gameplay complexity without sacrificing depth. ]]> Tue, 15 Jan 2019 10:30:00 EST
The Structured Path To Making An Online Game

Charlotte Walker charts the design paths of successful online games, highlighting key processes and development milestones. ]]> Thu, 10 Jan 2019 10:30:00 EST
Game Design Challenge: In The Cards

Want to adapt your favorite video game into a deck-building card game Test your skills with January's Game Design Challenge! ]]> Tue, 08 Jan 2019 10:30:00 EST
Lessons Learned In Game Art Production: Part 2

Ricardo Bess retraces his steps through the world of game art production, detailing how his team's art studies and inspirations influenced the development of Dead Body Falls. ]]> Thu, 03 Jan 2019 10:30:00 EST
My PAX Australia Indie Showcase Experience

Tim Veletta gives a behind-the-scenes look at PAX Australia's Indie Showcase, offering up advice regarding preparation, public demonstrations, and panel discussions. ]]> Thu, 27 Dec 2018 10:30:00 EST