GameCareerGuide.com - Features http://gamecareerguide.com/features/ GameCareerGuide.com - Features Sat, 23 Jun 2018 04:07:15 EDT en-us scarless@think-services.com (Simon Carless) Breaking The Gameplay Loop http://gamecareerguide.com/features/1728/breaking_the_gameplay_.php

Gregory Pellechi explains how, when, and why game designers should break established gameplay loops in order to craft a compelling overall experience. ]]>
http://gamecareerguide.com/news/1728 Thu, 21 Jun 2018 10:30:00 EDT
Perks Of Soft-Launching Your Game Before Release http://gamecareerguide.com/features/1727/perks_of_softlaunching_your_game_.php

Stormland's Yannick Elahee offers his perspective on how soft-launching to a limited audience can lead to a more successful product. ]]>
http://gamecareerguide.com/news/1727 Tue, 19 Jun 2018 10:30:00 EDT
Applying Polish: Tips & Tricks http://gamecareerguide.com/features/1726/applying_polish_tips__.php

Want to polish up your project Developer Tristan Tran suggests a variety of quick additions and design tweaks that can help create a better game. ]]>
http://gamecareerguide.com/news/1726 Thu, 14 Jun 2018 10:30:00 EDT
Structures Of Narrative: An Introduction http://gamecareerguide.com/features/1725/structures_of_narrative_an_.php

Gregory Pellechi discusses several forms of narrative structure common to interactive media, explaining how each impacts the player's experience. ]]>
http://gamecareerguide.com/news/1725 Tue, 12 Jun 2018 10:30:00 EDT
Tips For Encouraging And Embracing Game Design Feedback http://gamecareerguide.com/features/1724/tips_for_encouraging_and_embracing_.php

Team17's Karl Morley presents a quick guide to soliciting, processing, and implementing game design feedback from your fellow team members and testers.]]>
http://gamecareerguide.com/news/1724 Thu, 07 Jun 2018 10:30:00 EDT
Game Design Challenge: Pool Party! http://gamecareerguide.com/features/1723/game_design_challenge_pool_.php

Can you design a summer-themed game that takes place at a swimming pool Test your skills with June's Game Design Challenge! ]]>
http://gamecareerguide.com/news/1723 Tue, 05 Jun 2018 10:30:00 EDT
Analyzing Early Access Finances Of Our First Indie Game http://gamecareerguide.com/features/1722/analyzing_early_access_finances_of_.php

Judgment: Apocalypse Survival Simulation creator Tomer Barkan examines the total cost of his first project, shedding light on the financial realities of indie development. ]]>
http://gamecareerguide.com/news/1722 Thu, 31 May 2018 10:30:00 EDT
The Importance Of Try/Fail Cycles http://gamecareerguide.com/features/1721/the_importance_of_tryfail_.php

Designer Gregory Pellechi discusses failure states and methods for keeping players engaged as they encounter in-game challenges. ]]>
http://gamecareerguide.com/news/1721 Tue, 29 May 2018 10:30:00 EDT
Ascension: From Game Jam To Xbox One In 12 Months http://gamecareerguide.com/features/1720/ascension_from_game_jam_to_xbox_.php

Kenny Creanor reflects on the 365 days he spent developing oOo: Ascension, explaining how a simple game jam project transformed into a fully fledged Xbox One release. ]]>
http://gamecareerguide.com/news/1720 Thu, 24 May 2018 10:30:00 EDT
Results From Game Design Challenge: Combat-Free Zone http://gamecareerguide.com/features/1719/results_from_game_design_.php

Game Career Guide's readers envision the combat-free future of massively multiplayer online games in these winning entries for May's Game Design Challenge. ]]>
http://gamecareerguide.com/news/1719 Tue, 22 May 2018 10:30:00 EDT
Breaking Down The Costs Of A Convention Showcase http://gamecareerguide.com/features/1718/breaking_down_the_costs_of_a_.php

Is your game ready for a public appearance 1manstudio's An Lieu details the hidden costs of renting and operating a booth at a fan convention. ]]>
http://gamecareerguide.com/news/1718 Thu, 17 May 2018 10:30:00 EDT
Level-Up As A Game Designer: Improve Your Technical Skills http://gamecareerguide.com/features/1717/levelup_as_a_game_designer_.php

Team17's Karl Morley explains how game designers can boost their confidence and stand out from the crowd by learning basic technical skills. ]]>
http://gamecareerguide.com/news/1717 Tue, 15 May 2018 10:30:00 EDT
A Comprehensive Guide To Successful University Group Projects http://gamecareerguide.com/features/1716/a_comprehensive_guide_to_.php

Want to make the most of your group projects Staffordshire University student Luke Haslett offers helpful hints for maximizing productivity while working as a team. ]]>
http://gamecareerguide.com/news/1716 Thu, 10 May 2018 10:30:00 EDT
Learn By Doing: The Auxilium Postmortem http://gamecareerguide.com/features/1715/learn_by_doing_the_auxilium_.php

Justin Gibbs recaps the development of Auxilium, an Unreal Engine project created by a group of students over the course of a semester at SMU Guildhall. ]]>
http://gamecareerguide.com/news/1715 Tue, 08 May 2018 10:30:00 EDT
Doing The Impossible: The Guts And Glory Success Story http://gamecareerguide.com/features/1714/doing_the_impossible_the_guts_and_.php

Indie developer Jedediah Steen details the creation of his first solo project, offering practical advice for other first-timers charting the same path. ]]>
http://gamecareerguide.com/news/1714 Thu, 03 May 2018 10:30:00 EDT