GameCareerGuide.com's Game Design Challenge is an exercise in becoming a game developer, asking you to look at games in a new way -- from the perspective of a game creator, producer, marketer, businessperson, and so forth.
Our latest challenge prompted entries based on the photo "SAF#2", shown below.
Contestants were asked to form an original interpretation of the action contained in the photo and then create a related game design. The contest was open to both literal interpretations and original scenarios based on the photo, the depicted character, or the surrounding world.
What follows are the best and most original entries we received. Here are our top picks:
Will Armstrong and Jonathan Tavaris, Burning Man (see page 2)
Armstrong and Tavaris suggest a puzzle game in which a man on fire must traverse a flammable environment. The maze-like levels and lack of backtracking make for a tense experience.
Vladimir Villanueva, Artist, Radical Grappler (see page 3)
Vladimir Villaneuva's entry expands on the pictured action with a game that revolves around grappling and swinging off of fragile objects. A unique implementation of motion controls makes this one a natural fit for the Nintendo Wii.
Paolo Tajè, Software Developer, SteepleDown (see page 4)
SteepleDown charges players with rescuing a family of kittens from a burning building. It may be a fairly straightforward approach to the prompt, but the concept detailed here is a robust yet realistic target for the iPhone.
Marc Vousden, Brunel University, The Good Old Days (see page 5)
Eric Pearson, Michigan State University, To Protect and Serve (see page 6)
Carl Killian, UCF's Florida Interactive Entertainment Academy, The Fireman (see page 7)
Hector Mario Chavira Flores, Tec de Monterrey Sta. Anita high school, RUPTURE (see page 8)
Corey Standley, Student, Flashpoint Academy (see page 9)
Kyle Hawkins Flashpoint Academy Student, The Inevitable (see page 10)