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  • Results From Game Design Challenge: I Need A Hero

    [05.28.19]
    - Danny Cowan

  • Mateusz Kimak, QA Tester, Poland, Mystic Little Lies

    This is a game about lying.

    The Player controls famous X-men mutant Mystique and her shapeshifting abilities in the mission of infiltrating the government of the United States and to do that well she needs to learn how to lie effectively.

    Gameplay

    Mystic Little Lies is a Hitman-style stealth game with a twist. Mystique can kill/stun opponents and change into them but NPC's in this universe knows each other so the main focus of the game is to get to know them to properly pretend to be them.  Each individual NPC has 2-3 private life facts, hobby, and likes or dislike other NPCs, all these information are generated randomly. Mystique can be at any moment interrupt by someone and need to stay in the role to avoid being unmasked.  The key is to remember information and to juggle them to fool others into being this person.

    Methods to get information about NPCs:

    Listening - NPC walks on the map and randomly and chat with each other randomly generate texts like: "Hey, what about Karen, I heard that her daughter went to this school for mutants" or "Did you watch yesterday game? I was sure that Lakers gonna loose" or "OMG I hate Derek he is so big pain in the ass".

    Pickpocketing - Mystique can steal NPC's wallets and read documents like Driver license or Passwords to get the pieces of information.

    Threatening - when being one on one with NPC Mystique can question him/her to get the needed information.

    Googling - In the HUB between missions, Mystique can find online information about more famous NPC's in the building.

    Talking - in disguise Mystique can casually talk with other NPC to get information about them. The key is to avoid talking with not liked persons and to not being unmasked via asking the wrong questions.

    The game is in the universe when everyone knows about mutants and their abilities and Mystique is pretty famous so all NPC can easily get suspicious and ask uncomfortable questions. Player have always three options to answer and only one is correct. When a false option is chosen the trust level of NPC goes down. When it drops to zero Mystique is being arrested or kill (depends on certain NPC and/or area).

    All the missions happen in highly restricted areas starting in big corporations through army area to the final mission in White House. Missions objectives are typical for this kind of games mostly about stealing something, getting restricted information or killing someone. The objective of the whole game is to change the Mutant's law. 

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