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  • Results From Game Design Challenge: Throw It Out!

    [02.26.19]
    - Danny Cowan

  • Guillaume Schnebelen, Game and Sound Design Student at the Master HIC-MAJIC in Cannes, France, Leave it to Time

    The principle of my game « Leave it to Time » is thus : You are moving out to a smaller place every level. You must choose what to keep and what to throw out.

    Your inventory is organised like many RPGs are. You have a multiple little square organised together to reflect your new house. Every item uses one or more of these squares according to what they are. A photograph only takes one square while your guitar gently takes three squares in a straight line. You can rotate your item to fit the space you have left.

    You have a time limit to respect every level, decreasing the further you progress until only little time remains, forcing you to make quick choices.

    Every item is an everyday object you can find in a house, excluding item like silverware. It can be photographs with various descriptions, musical instruments, miscellaneous potteries and pieces of art. They are supposed to represent your life and you begin the game by choosing which items you want to put in your first house.

    During the game, you will move to smaller locations, thus requiring you to part with some of your beloved possessions. After the final level, you are put into your coffin with the items you ended up cherishing the most, as reminders of what you chose to fill your life with.

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