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  • Results From Game Design Challenge: Throw It Out!

    [02.26.19]
    - Danny Cowan

  • NJIKI.T Eddy Alain, Game Design Student at ArtFX in Montpellier, France, Aide-de-camp

    PITCH

    "Aide-de-camp" is a 2D puzzle game with a textual aspect.

    SYNOPSIS

    You play a squire who works for a treasure hunter who tends to hoard everything he finds in is inventory. You will have to rid his stash of unnecessary items to make enough space to store the treasure he will pick up on his next mission while leaving him with as much useful gear as possible to help him survive his journey.

    GAMEPLAY

    1-The preparation:

    The squire gets a look at the hunter's inventory and all it contains (items collected during the previous mission). He must remove as many objects as possible to make room for the precious loot that the treasure hunter will pick up during his next mission. Each type of object (food, water, sword, shield, healing potion ...) takes a different size in the inventory. When the squire has finished stowing away any item he considers superfluous for his master's next mission and has freed enough space for the next journey, the treasure hunter takes the road.


    2-The Journey:

    The treasure hunter sets out to get the treasure, he will encounter obstacles and difficulties, to overcome them he will use the objects he has at his disposal in his stash. If he is in need of an object he does not have, he is unable to continue his journey and the mission is considered a failure. If he has all the items he needs, he gets to the treasure and returns safe and sound with a new inventory ready to be emptied for his next missions !


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