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  • My PAX Australia Indie Showcase Experience

    [12.27.18]
    - Tim Veletta

  • Moment of the Convention

    Some of my favorite moments of the convention included having Rami Ismail, co-founder of Vlambeer, and Jerry Holkins, the co-founder of Penny Arcade, come to play the game, however, none of these moments compare to having my parents come and experience PAX. Growing up, both of my siblings were known for their sporting prowess and despite trying a large range of sports I really wanted to just stay home and play or make games. Up until this point, my parents never really understood the impact games can have on people or that a gaming convention could be this big. When they told me that they were coming to PAX I almost broke down.


    My parents came decked out in TeleBlast gear.

    I'm really glad that I was able to get them a ticket for Saturday so they could view the game I had made connecting people in a way that they had never seen before. They were able to see how people of all ages were able to come and share this experience, yell at each other and leave with a smile on their face.

    I am so thankful that I have parents that have not only given me an amazing life but are also willing to come and support me even if they don't understand it fully. There were a couple of developers who I talked to throughout the weekend who remarked that it was amazing that my parents wanted to come to PAX because for some of them; their parents weren't willing to accept that you can make a living off developing games and that it was a waste of time. Although the industry has a way to go within Australia, PAX certainly proved that it isn't just a waste of time.

    Learnings

    Some of the biggest things I learned from being a part of the Indie Showcase and PAX in general included:

    • PAX sneaks up on you and before you know it you will run out of time to get flyers, business cards, and other important merchandise printed. I had wanted to get some controller skins delivered in time for PAX however I ordered them too late and they didn't arrive in time.
    • Things will go wrong as things evidently did on the first day. Have a plan in place for when these things do happen and chances are you will have the first hour of the Friday to iron out any last minute issues as people jump in line for the big AAA releases. Also, people want to play your game, if you have any issues and need to restart the game for any reason they are more than happy to relax for a minute or two amongst the frantic pace of PAX.
    • Don't be afraid to go out and pitch your game to people. If you can show people that you really believe in the idea and come across as genuine and enthusiastic, they are more than willing to come to give something a try.
    • PAX can be overwhelming and it is very important to take care of your mental and physical wellbeing. Having people around you to take the pressure off running the booth for a couple of hours is a blessing but don't push yourself to see all of PAX in that time. There are plenty of places for exhibitors to just relax and zone out because sometimes we all need that. Trying to push yourself to always be in or around the booth is very crunchy and as we all know from Rockstar, crunch == bad.

    Thanks

    My journey would not have been possible without the amazing support and hard work of my friends who came to help me showcase the game. They have all been part of the process from day 1 at Global Game Jam and have encouraged me to continue working on TeleBlast. I must thank my amazing partner Sitara who's love and support has allowed me to put myself out there and be the best person I can be. Charlie and Scott for help setting up the booth and taking time out from work to come and Perry who, upon finding out we got 5 tickets instead of 4, booked time off work and flights to be there at PAX just under 24 hours later.

    Finally, I would like to thank everyone that came and played TeleBlast, your laughs, screams, competitiveness, and enjoyment is why I will continue to make games. I make these experiences so I can share with my friends, I just hope you find them worthy of showing your friends too.


    The amazing people that made showcasing TeleBlast possible.

    This was originally posted on my personal blog at TimVeletta.com

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