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  • Results From Game Design Challenge: Halloween Haunts

    [10.23.18]
    - Danny Cowan

  • Whitney Thorpe, Student at University of Montevallo, Untitled

    I think a good game concept can be a clue finding escape game. You have the main character and their main goal is to find clues that lead them through obstacles in the haunted house with the ultimate objective being escaping the eerie house and gaining enough candy to give out to the trick-or-treaters.

    Let's say it is a three story house and they start on the third floor. There are ghosts on the third floor and there are clues or pieces you need to pick up in order to defeat the ghost to move onto the second floor. Each room will have different artifacts that are useful for each level. Some artifacts are keys to unlocking doors, while others allow you to get traps to place down or useful hints to take down other creatures on different levels, just for a few examples.

    The longer you stay alive the more candy you receive to hand out to the candy seeking children. After receiving everything you need from the third floor you can then move onto the second. You will have different things in your inventory you can use to help you defeat the monsters on the second floor while gaining new materials from the second floor as well. You die if the monsters touch you, therefore hide in a room if you see or hear one coming.

    As mentioned prior your main goal is to escape the haunted house and give the children their candy. After defeating all of the monsters on the first floor and escape the house you win the game and hand out the candy to the obnoxious trick-or-treaters.

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