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  • Results From Game Design Challenge: Safety First!

    [09.25.18]
    - Danny Cowan

  • Gerald Murray, Student at University of Montevallo, Untitled

    The object of my game would be to teach children about responsibility with sharp objects. Basically how the game would work is that it takes place in a class room and for the sake of the explanation, we'll only start with two players.

    Players are tasked with taking sharp objects (pencils, pens, scissors, etc.) back to the supply closet, however in their way are a bunch of things that haven't been, picked up yet that the players can trip over and cause damage to themselves with.

    Before movement a character must declare whether they are running or walking, and how many pencils they are carrying (up to three). The goal is to safely get ten scissors to the supply closet before your opponent with the least amount of damage done to yourself.

    Damage can be done to yourself if you fall holding pencils and when your health reaches zero, you lose. Hopefully if this game ever gets made it will bring more awareness to the importance of being safe with sharp objects in the classroom.
     

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