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  • Results From Game Design Challenge: Combat-Free Zone

    [05.22.18]
    - Danny Cowan
  •  Combat is a major gameplay component in many commercially released titles, and massively multiplayer online (MMO) games like World of Warcraft and Guild Wars 2 are no exception. Not all games that deliver an online multiplayer experience need to focus on combat, however.

    Second Life, for instance, started out as a weapons-focused open-world game, but later ditched the combat to refocus on building and social aspects. Ever, Jane,meanwhile, is a Jane Austen-based MMO that relies on user roleplay and environmental customization instead of combat.

    Another memorable example is Glitch, a browser-based collaborative MMO where users worked together to solve the mysteries of the game world. Despite being active for only a short time between 2009 and 2012, Glitch has already seen multiple revivals with Eleven and Children of Ur. Clearly, there's a demand for gameplay variety in online multiplayer experiences.

    For Game Career Guide's latest Game Design Challenge, our readers designed massively multiplayer online games that do not feature combat elements. Here are our top picks!

    Best Entries

    Lorène Hue, Student at Artfx School in Montpellier, France, The Hidden Continent (see page 2)

    Hippolyte Caubet, Amateur Independent Game Developer, A Place Among The Seas (see page 3)

    Morgane Masson, QA Tester, Flying Trees (see page 4)

    Briana Dinkins, Student at Herzing University in Madison, WI, Racing City (see page 5)

    Nidula Geeganage, High school student at Glen Waverley Secondary College in Victoria, Australia, Our Story (see page 6)

    Christopher Yaun, Student at Herzing University, Shadow Ominous (see page 7)

    Ryan Gill, Student at Herzing University, Asteroid Miners (see page 8)

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