Results from Game Design Challenge: Arcade Gaming [09.03.13]
- Danny Cowan
Video game arcades thrived in the '80s, reached their zenith in the '90s, and saw a rapid decline around the turn of the century. What was once a bastion of creative and boundary-pushing ideas now struggles to survive in the modern era, as the few remaining arcade game manufacturers rely on established fighting game franchises, peripheral-based gameplay, and giant-sized adaptations of mobile hits like Doodle Jump and Fruit Ninja.
Put yourself in the shoes of a modern-day arcade game designer. How would your games attract an audience? How would you succeed where many others have failed?
For our latest Game Design Challenge, Game Career Guide challenged our readers to design an innovative game that would revitalize arcade gaming. Here are our top picks.
Felix Palabrica, Software Engineer, Lord of the Rings: The Chronicles of Legolas (see page 2)
Andrew Ernst, Software Engineer - Farsight Studios, The Dual Pinball Machine (see page 3)
Martin Louis Lao, Student at De La Salle - College of Saint Benilde, Brink of Madness (see page 4)
D.A. Michielini, Newcastle University Game Engineering Alumnus, Touch My Pinball (see page 5)
Francis Leo Tabios, Product Service System Designer, ArGate (see page 6)