Results from Game Design Challenge: Driving Excitement [04.09.13]
- Danny Cowan
The 1990s and early 2000s offered fertile ground for expansion within the racing genre. Sega's Crazy Taxi presented unique gameplay mechanics in which players attempted to pick up and deliver passengers on time, and Sony's Twisted Metal games set heavily armed vehicles against one another in a series of to-the-death arena battles.
Lately, though, it seems as if the genre has regressed. While there's been a fair amount of innovation as far as traditional racing is concerned (witness Gran Turismo 5's slavish devotion to realism, or Forza Horizon's inventive free-roaming gameplay setup), big-budget, vehicle-based games seem unwilling to step outside the mechanical confines of competitive racing.
For Game Career Guide's latest Game Design Challenge, Game Career Guide challenged its readers to create a vehicle-based game that does not involve racing. Here are our top picks.
Wilfido Castaneda. DePaul University Student, Frozen Treats (see page 2)
David Serrano, Primerframe School Student, Engines to Success (see page 3)
Max Shields, Aspiring Game Designer, Deliverblitz (see page 4)
Trey Williamson, Consumer Product Coordinator at Ubisoft, Pop Clutch Spy (see page 5)
Samuel Fiunte Matarredona, QA Localisation Tester for Codemasters, Rapture On Wheels (see page 6)