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  • Results from Game Design Challenge: Reviving Resident Evil

    - staff
  • There's no doubt that the Resident Evil 6 has ambition, but unfortunately this latest sequel isn't sitting right with much of its dedicated fan base. The game's sprawling, action packed campaign has been decried as "schizophrenic," "generic," and "bloated." The game tried to do many things at once, but unfortunately didn't do any of them particularly well.

    But of course, the Resident Evil series hasn't always been this way. By and large, its numbered entries have always proven to be interesting, well-received horror and action titles. It seems the series may have lost its way with its most recent release, but what would it take to get Resident Evil back on track?

    That's the question we're posing for this latest Game Design Challenge. If you were in charge of the next entry in the Resident Evil franchise, what kind of game would you create? How would you create a title that lives up to the series' 16 year history but still brings the franchise into the modern era?

    What follows are the best and most original entries we received. Here are our top picks.

    Best Entries

    Cliff Kamarga, Game Designer at Gameloft Auckland Studio (see page 2)

    Ian Atherton, Game Designer and Game Artist at University of Washington (see page 3)

    Nirosan Silvaratnam, Student of Multimedia University, Currently Pursuing Bachelor in Software Engineering (see page 4)

    Phil Stewart, Games Design & Production Management Student at the University Of Abertay Dundee (see page 5)

    Nik Muhammad Hazim, Student of Multimedia University Faculty of Computing and Informatics (see page 6)

    Sean Myers, Aspiring Designer in Japan (see page 7)


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