Results From Game Design Challenge: Asynchronous Gaming
[04.10.12] - GameCareerGuide.com staff
As social and mobile games have grown in popularity over the last few years, so too have asynchronous multiplayer games. For those not familiar with the term, asynchronous games allow players to play with each other over the internet even in they're not playing at the same time.
OMGPOP's Draw Something is a prime example of this type of game. Players draw a picture, submit it to their friend, and then wait until they guess what it is and draw a picture of their own. This allows people to play online games at their leisure -- and friends don't have to sync up their schedules to play together.
Of course, turn-based games like Draw Something are not the only examples of asynchronous games. Zynga's popular FarmVille, for example, allows players to visit their friend's farms whenever they like -- it doesn't matter whether that friend is online. Again, it allows players to interact regardless of what they are up to in the real-world.
What kind of asynchronous game would you make? What would it be about? What would its mechanics be like? Game Career Guide challenged its readers to draft a design concept for a game with asynchronous gameplay mechanics. What follows are the best and most original entries we received. Here are our top picks.
Brendan Gilbert, Student at Columbia College Chicago, ExcurZone(see page 2)
David K. Fried, Game Designer, Cops and Robbers(see page 3)
Rémi Laulin, Game/Level Designer Junior, Creative Run (see page 4)
Mohd Reza Bin Mohsin, r2 Technology Sdn Bhd Design Engineer(see page 5)
Markus Auer, Flash Trainee, MegaDungeon(see page 6)