- Book Review: Exodus to the Virtual World
[02.12.08]
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Raymond Hutchins reviews 'Exodus to the Virtual World: How Online Fun is Changing Reality,' by Edward Castronova.
- Book Excerpt: Designing Character-Based Console Games
[05.31.07]
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In Chapter 1, readers will learn about several aspects of the designer's role in making a game through the life cycle of a project: conception, turning ideas into reality, production, and the console submission process from Mark Davies, Lead Level Designer at Ninja Theory.
- Book Excerpt: Creating Casual Games for Profit and Fun
[04.19.07]
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Dr. Allen Partridge shares basic design concepts for casual games based on player needs in Chapter 1 of Charles River Media's Creating Casual Games for Profit and Fun.
- Book Excerpt: Game Design: From Blue Sky to Green Light
[02.13.07]
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Chapter 3 from Deborah Todd's Game Design: From Blue Sky to Green Light discusses brainstorming techniques and steps for game designs as well as shares examples from commercial games.
- Book Excerpt: Complete Guide to Game Audio
[01.09.07]
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Aaron Marks gives an overview of audio in game industry in an introductory chapter from The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game Developers.
- How to Learn 3D Animation (Without Leaving Your House): Part Three
[12.05.06]
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Book reviewer Brad Kane discusses 3D Studio Max book titles for working from the ground up, starting with the weighty 3DS Max 8 Bible.
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