- Master's Thesis: Beyond Point A: Game Environments as Psycho-Symbolic Allegory
[09.20.06]
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Savannah College of Art and Design graduate Celeste Masinter discusses the psycho-symbolic potential of game terrain in her Master's thesis for Interactive Media and Game Development.
- Master's Thesis: The Design, Development, and Assessment of an Educational Sports-Action Video Game
[09.13.06]
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Simon Fraser University's Chad Ciavarro details the design, implementation, and assessment of a sports-action hockey video game that aims to reduce aggressive and negligent behaviours in games.
- Master's Thesis: Video Play Pathways for Females: Developing Theory
[09.06.06]
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This study from Cornell University's Meredith Aquila explores the diversity of females in the realm of video games.
- Master's Thesis: Big Game: Formalizing Test Methods for Computer Game Concepts
[08.30.06]
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Anders Højsted and Stein Llanos examine whether it is possible to test computer game concepts with quick and cheap analog tests for AAA-computer game concepts for use by game designers during the earliest concept-phase.
- Honors Thesis: MotionCreator: An Accessible Optical Motion Capture System
[08.23.06]
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Honors graduate at Saint Mary's University Colin Nickerson documents his MotionCapture system, using a technique which allows a computer system to track and record movements of real world objects for game animation.
- Student Thesis: Network Gaming Utilizing Ubiquitous Computing
[06.15.06]
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"And, in a network of human minds, games would be but a thought away," states thesis author Marcus Smith in his paper, which focuses on how ubiquitous computing can be applied to expand network gaming and how game developers can utilize this technology to expand on current gameplay.
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