- Doctoral Thesis: The Rendered Arena
[06.07.07]
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Axel Stockburger's PhD from the University of the Arts, London centers around a thesis which focuses on the novel spatial paradigms emerging from computer and video games.
- Master's Thesis: Narration in the Video Game
[05.24.07]
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Dominic Arsenault, Master of Arts in Film Studies, puts together the foundations of a narratological conception of video games with examples including Super Mario Bros., Metroid Prime, Final Fantasy IV, Ninja Gaiden, and Diablo.
- Student Thesis: Problems of Game Audio
[05.17.07]
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The focus of Tapio Liukkonen's research was how to improve computer game audio through co-operation between the producing team and the sound designer.
- Master's Thesis: Storytelling in Single Player Action Computer Games
[12.28.06]
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Wilhelm Österberg from the Royal Institute of Technology examines the storytelling of games in the single player action genre by looking at four titles: Just Cause, Gun, Grand Theft Auto: San Andreas, and Fable.
- Master's Thesis: Design of In-Game Training to Enhance Videogame Experience
[11.21.06]
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This Master's thesis from Brad Paras of Simon Fraser University details the development and strategy behind an effective in-game training system.
- Student Thesis: Gameplay Video Segmentation Method
[09.27.06]
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Sandra Neubauer, graduate of Stuttgart Media University, describes the 'Gameplay Video Segmentation Method', which uses the video editing program Adobe Premiere for the segmentation and hierarchical organization of gameplay elements
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