- Doctoral Thesis: The Rendered Arena
Axel Stockburger's PhD from the University of the Arts, London centers around a thesis which focuses on the novel spatial paradigms emerging from computer and video games.
- Master's Thesis: Narration in the Video Game
Dominic Arsenault, Master of Arts in Film Studies, puts together the foundations of a narratological conception of video games with examples including Super Mario Bros., Metroid Prime, Final Fantasy IV, Ninja Gaiden, and Diablo.
- Student Thesis: Problems of Game Audio
The focus of Tapio Liukkonen's research was how to improve computer game audio through co-operation between the producing team and the sound designer.
- Master's Thesis: Storytelling in Single Player Action Computer Games
Wilhelm Ísterberg from the Royal Institute of Technology examines the storytelling of games in the single player action genre by looking at four titles: Just Cause, Gun, Grand Theft Auto: San Andreas, and Fable.
- Master's Thesis: Design of In-Game Training to Enhance Videogame Experience
This Master's thesis from Brad Paras of Simon Fraser University details the development and strategy behind an effective in-game training system.
- Student Thesis: Gameplay Video Segmentation Method
Sandra Neubauer, graduate of Stuttgart Media University, describes the 'Gameplay Video Segmentation Method', which uses the video editing program Adobe Premiere for the segmentation and hierarchical organization of gameplay elements