- Student Postmortem: DigiPen's P.H.L.O.P.
[08.02.07]
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Three DigiPen students consider what went right and what went wrong while making their senior year game, P.H.L.O.P., otherwise known as Physics Has Limitless Observable Possibilities. Catchy name, ain't it?
- Student Postmortem: Carnegie Mellon's Northrop Grumman Recruitment Game
[06.21.07]
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In this student postmortem, a Carnegie Mellon team describes what went right and what went wrong in creating a '5 minute experience' flight combat game for the Northrop Grumman Corporation, intended to draw in potential recruits at job fairs.
- Student Postmortem: University of Abertay Dundee's Blok Wars
[06.14.07]
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From the University of Abertay, Dundee in Scotland, Blok Wars is a prototype of a Lego-based Real Time Strategy created with Ogre3D for the Masters in Computer Game Technology.
- Student Postmortem: Art Institute of San Diego's Eye of Yadubaku
[05.10.07]
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Eye of Yadubaku, made by a team of game art design undergrads at the Art Institute of San Diego, is a first person adventure that offers the player a journey of discovery through a rich environment similar to Myst or King's Quest.
- Student Postmortem: Harding University’s Tripwire
[05.03.07]
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This "Reverse Checkers" game was created for the Software Development class required for senior Computer Science majors to graduate from Harding University.
- Student Postmortem: Savannah College of Art and Design's Temple Dash
[04.26.07]
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In this unique postmortem, students from the Savannah College of Art and Design reflect on the design process of an Egyptian themed board game, Temple Dash.
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