- Student Postmortem: Algoma U's Flux
[02.08.07]
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A wrap up of Algoma U's Flux, which took away the "Greatest Creativity and Innovation" award at the 2006 Dare to be Digital competition held by the University of Abertay Dundee.
- Student Postmortem: DigiPen's Gelatin Joe
[01.25.07]
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A wrap up of the development process and outcomes for 2007 International Games Festival's Student Showcase finalist Gelatin Joe, a puzzle platformer hybrid from DigiPen Institute of Technology.
- Student Postmortem: Carnegie Mellon's Beowulf's Barroom Brawl
[12.19.06]
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Beowulf's Barroom Brawl from Carnegie Mellon is a first person fighting game based on the idea of kinetic freedom, developed by a team of four over two weeks.
- Student Postmortem: Camden County College's Ember: The Last Dawning
[11.13.06]
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In this postmortem of Camden County College's Ember: The Last Dawning, the creators explain what went right and wrong when creating the turn-based RPG game, from gameplay mechanics to tile adjustments.
- Student Postmortem: Florida Interactive Entertainment Academy's The Blob
[11.08.06]
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The Florida Interactive Entertainment Academy's 12-person team reflects on their Master's of Science thesis project The Blob, a game highlighting movement, puzzle-solving, cannibalism, and fun.
- Student Postmortem: Nanyang Polytechnic’s Dungeon Revival
[11.01.06]
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Digital Entertainment Technology (DET) program in Nanyang Polytechnic's team Mikonos Studio discusses their game Dungeon Revival, a hybrid between Pac-Man and Doom.
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