- Postmortem: Decadence
[04.15.10]
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In this postmortem to the Source Engine student mod Decadence, students from the University of Skovde explain what went right - and wrong - in creating the 'total conversion' shooter.
- Student Postmortem: Devil’s Tuning Fork
[02.25.10]
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Student developers discuss the creation of Devil's Tuning Fork, in which "some things were done right from the beginning and some things just never seemed to come together."
- Student Postmortem: Drifters
[01.26.10]
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What does it take to create a multiplayer online game as a student project? Florida Interactive Entertainment Academy student Steve Durst here recounts the process behind the demon-possessed Drifters.
- Student Postmortem: Sultans of Scratch
[01.21.10]
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A full postmortem of the student-created music game, including discussions of working with outside talent and keeping the project running amidst production problems.
- Postmortem: Lies and Seductions
[10.13.09]
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In this postmortem, Petri Lankoski discusses the making of Lies and Seductions, an adventure game inspired by the novel Dangerous Liaisons.
- Postmortem: CMU ETC's Trino
[06.18.09]
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In this special student postmortem, Carnegie Mellon's Entertainment Technology Center students discuss the making of the arcade-influenced XNA Community Games action title Trino.
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