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  • Postmortem: Decadence [04.15.10]
  • img In this postmortem to the Source Engine student mod Decadence, students from the University of Skovde explain what went right - and wrong - in creating the 'total conversion' shooter.
  • Student Postmortem: Devil’s Tuning Fork [02.25.10]
  • img Student developers discuss the creation of Devil's Tuning Fork, in which "some things were done right from the beginning and some things just never seemed to come together."
  • Student Postmortem: Drifters [01.26.10]
  • img What does it take to create a multiplayer online game as a student project? Florida Interactive Entertainment Academy student Steve Durst here recounts the process behind the demon-possessed Drifters.
  • Student Postmortem: Sultans of Scratch [01.21.10]
  • img A full postmortem of the student-created music game, including discussions of working with outside talent and keeping the project running amidst production problems.
  • Postmortem: Lies and Seductions [10.13.09]
  • img In this postmortem, Petri Lankoski discusses the making of Lies and Seductions, an adventure game inspired by the novel Dangerous Liaisons.
  • Postmortem: CMU ETC's Trino [06.18.09]
  • img In this special student postmortem, Carnegie Mellon's Entertainment Technology Center students discuss the making of the arcade-influenced XNA Community Games action title Trino.

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