- Postmortem: Octodad
[10.13.11]
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In this postmortem, first published in Game Developer's 2011 Career Guide issue, the team of DePaul University students and graduates reflect on the development of the bizarre, yet undeniably creative Octodad.
- Postmortem: Fine & Dandy Games' iOS Debut Goop
[08.30.11]
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In this postmortem, first-time indie developer Patrick Chukwura looks back at the development of his iOS puzzle game Goop, outlining what went right and wrong during his team's first attempt at game development.
- Game Design Challenge: Photo Challenge - Stockholm
[06.22.11]
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In GCG's latest challenge, we take another crack at a photo challenge, this time using a gorgeous and evocative photo of a Swedish city which could be interpreted in many different ways.
- Postmortem: Murderball
[05.26.11]
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A postmortem for Murderball, a competitive sports video game influenced by the gameplay of Unreal Tournament, and created as a senior project by a group of Art Institute of California students.
- Postmortem: Joshua Nuernberger's Gemini Rue
[04.14.11]
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In this in-depth postmortem, developer Joshua Nuernberger explains how his game Gemini Rue got its start while he was in high school and got professionally published while he was in college.
- Postmortem: Jojamian
[02.09.11]
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In GameCareerGuide's latest postmortem, a group of DeVry students work together to create Jojomian, a game that "met our goals and garnered interest from a publisher."
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