- Student Postmortem: ETC's The Winds of Orbis
The Winds of Orbis: An Active-Adventure is an physically challenging game for children ages 7 to 12, developed by students at the Carnegie Mellon's Entertainment Technology Center.
- Student Postmortem: SCAD's Project Loyola Alternate Reality Game
Can student game developers pull off an alternate reality game? Is there enough information out there for them to coordinate and run such a project? Jeff McNab and students at SCAD thought they might try, and if all else fails, they plan to document their experience and share their findings with the ARG community of developers.
- Student Postmortem: SCADís Rats
In this slightly offbeat postmortem, Savannah College of Art and Design student David McDonough explains how making a board game is just as valuable a learning experience as making an electronic game.
- Student Postmortem: Singapore-MIT GAMBIT Game Lab's AudiOdyssey
The first ever Wiimote game that can be played equally by both blind and sighted players was developed by students at the Singapore-MIT Gambit Game Lab. The game, AudiOdyssey, is a single player rhythm-beat game that was created as both a game design project and a research project.
- Student Postmortem: USC's The Misadventures of P.B. Winterbottom
The Misadventures of P.B. Winterbottom, developed by students at USC, stands out for its macabre art style and for the way it toys with time. In this postmortem, Matt Korba, lead designer and artist on the project, shares the story of how the experimental title came to be in a university setting.
- Student Postmortem: Cowboy Cave
Cowboy Cave was a game design project for the Applied Game Design course at SCAD. In this postmortem, the students explain that although their development went extremely smoothly, working so well together may have constrained how far they were willing to push the game in terms of innovation.