- Student Postmortem: Florida Interactive Entertainment Academy's The Blob
[11.08.06]
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The Florida Interactive Entertainment Academy's 12-person team reflects on their Master's of Science thesis project The Blob, a game highlighting movement, puzzle-solving, cannibalism, and fun.
- Student Postmortem: Nanyang Polytechnic’s Dungeon Revival
[11.01.06]
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Digital Entertainment Technology (DET) program in Nanyang Polytechnic's team Mikonos Studio discusses their game Dungeon Revival, a hybrid between Pac-Man and Doom.
- Student Postmortem: Vancouver Film School's Seas of Europa
[10.25.06]
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Vancouver Film School graduate Ryan Stancl describes what went right and what went wrong for Outsourced Games' Seas of Europa, a third-person action-adventure game set under the ice sheets of Jupiter's moon.
- The mtvU Journals: The Postmortem
[10.05.06]
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In a three part series about the mtvU and Cisco Systems Digital Incubator grant for projects on broadband programming and mtvU Fellowships, the final entry journals the Postmortem of snagu.
- Student Postmortem: Nanyang Polytechnic's Bashy Bashy
[09.21.06]
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The y4y Team from Singapore’s Nanyang Polytechnic shares the challenges they faced and the outcomes for their first game, Bashy Bashy: Bully from Earth, a platformer beat'em'up hybrid.
- Student Postmortem: Reliving the Revolution
[08.31.06]
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Karen Schrier, a graduate of MIT's Comparative Media Studies program, discusses using emerging technologies to engage students in the learning of history in the context of her game Reliving the Revolution.
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