- Big Hadron Games: A 16 Flash Game Mega-Postmortem
In this atypical postmortem, find out what happens when a group of six graduate students gets together to make 16 Flash games in three months.
- Student Postmortem: percussONE
Student creators Joshua Hernandez and Justin C. Moore take a look back at their competitive multiplayer puzzle game inspired by the classics of the genre.
- Student Postmortem: BizarreCraft
In this GameCareerGuide exclusive student postmortem, FIEA students discuss the creation of their ambitious Gamebryo engine-powered RTS, Bizarrecraft.
- Rapid-fire Student Postmortem: Gamebuilder's QuantumS (U. of Illinois at Urbana-Champaign)
A special interest group at the University of Illinois at Urbana-Champaign known as Gamebuilders created a stealth-based puzzle video game developed with XNA. In this rapid-fire postmortem, the students share what went right and wrong in their title, particularly during the lead-up to the IGF Student Competition submission deadline.
- Student Postmortem: The Thief's Tale (Palomar Community College and Cal State San Marcos)
Eric Carr, of Palomar Community College and Cal State San Marcos, pushed himself and his small team to make a game called The Thief's Tale in order to pursue his dream of becoming a game designer. In this postmortem of the game, he talks about what it means, emotionally and philosophically, to undertake this kind of personal challenge, while also sharing the ins and outs of development.
- Student Postmortem: Bloomfield College’s Rage of the Elements
Even when a game is modest in scope and has a full year of development time, features can still be cut and schedules can still get out of hand. Lori Cerchio and four of her peers at Bloomfield College spent one academic year creating Rage of Elements, a 2D side-scrolling action game, and still had a significantly smaller game when it was finished than what they had originally wanted.