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  • Student Postmortem: SCAD's Project Loyola Alternate Reality Game [04.22.08]
  • img Can student game developers pull off an alternate reality game? Is there enough information out there for them to coordinate and run such a project? Jeff McNab and students at SCAD thought they might try, and if all else fails, they plan to document their experience and share their findings with the ARG community of developers.
  • Student Postmortem: SCADís Rats [04.10.08]
  • img In this slightly offbeat postmortem, Savannah College of Art and Design student David McDonough explains how making a board game is just as valuable a learning experience as making an electronic game.
  • Student Postmortem: Singapore-MIT GAMBIT Game Lab's AudiOdyssey [04.08.08]
  • img The first ever Wiimote game that can be played equally by both blind and sighted players was developed by students at the Singapore-MIT Gambit Game Lab. The game, AudiOdyssey, is a single player rhythm-beat game that was created as both a game design project and a research project.
  • Student Postmortem: USC's The Misadventures of P.B. Winterbottom [03.27.08]
  • img The Misadventures of P.B. Winterbottom, developed by students at USC, stands out for its macabre art style and for the way it toys with time. In this postmortem, Matt Korba, lead designer and artist on the project, shares the story of how the experimental title came to be in a university setting.
  • Student Postmortem: Cowboy Cave [01.08.08]
  • img Cowboy Cave was a game design project for the Applied Game Design course at SCAD. In this postmortem, the students explain that although their development went extremely smoothly, working so well together may have constrained how far they were willing to push the game in terms of innovation.
  • Student Postmortem: Skyrates [12.13.07]
  • img Frustrated that graduate studies were sapping time away from video games, nine students from Carnegie Mellon University's Entertainment Technology Center decided to build a game that could be enjoyed in the same amount of time it takes to check email. In this postmortem, they share what went right and wrong while making Skyrates.