- Student Postmortem: Fate by Numbers
Remember back in the 1990s when full motion video was hot? Is it possible to use FMV for a low-budget adventure game? Four Dutch students thought so and set out to create Fate by Numbers.
- Student Postmortem: FIEA's Master Plan
Thirty-four students from Florida Interactive Entertainment Academy at the University of Central Florida built the game Master Plan. That team size is unheard of in academic programs, and yet the experience, which included a merger, gave the students a healthy dose of real-world conditions.
- Student Postmortem: Northeastern University's Shortfall Digital
What do engineering, automobile production, and innovation trees have to do with games? In the case of Shortfall Digital, they’re all pieces of an educational game that started its life as a professor-made board game.
- Student Postmortem: DigiPen's P.H.L.O.P.
Three DigiPen students consider what went right and what went wrong while making their senior year game, P.H.L.O.P., otherwise known as Physics Has Limitless Observable Possibilities. Catchy name, ain't it?
- Student Postmortem: Carnegie Mellon's Northrop Grumman Recruitment Game
In this student postmortem, a Carnegie Mellon team describes what went right and what went wrong in creating a '5 minute experience' flight combat game for the Northrop Grumman Corporation, intended to draw in potential recruits at job fairs.
- Student Postmortem: University of Abertay Dundee's Blok Wars
From the University of Abertay, Dundee in Scotland, Blok Wars is a prototype of a Lego-based Real Time Strategy created with Ogre3D for the Masters in Computer Game Technology.