When a team of students snagged a group of professional game developers to work with them on a game project, they knew they were in for a treat. Making ‘The Forgotten War’ was a first-of-its-kind teaching project pioneered by Coray Seifert, adjunct professor at Bloomfield College and The New Jersey Institute of Technology (NJIT), and a game designer at Kaos Studios/THQ.
Can student game developers pull off an alternate reality game? Is there enough information out there for them to coordinate and run such a project? Jeff McNab and students at SCAD thought they might try, and if all else fails, they plan to document their experience and share their findings with the ARG community of developers.
The first ever Wiimote game that can be played equally by both blind and sighted players was developed by students at the Singapore-MIT Gambit Game Lab. The game, AudiOdyssey, is a single player rhythm-beat game that was created as both a game design project and a research project.
The Misadventures of P.B. Winterbottom, developed by students at USC, stands out for its macabre art style and for the way it toys with time. In this postmortem, Matt Korba, lead designer and artist on the project, shares the story of how the experimental title came to be in a university setting.