- Student Postmortem: Northeastern University's Shortfall Digital
What do engineering, automobile production, and innovation trees have to do with games? In the case of Shortfall Digital, they’re all pieces of an educational game that started its life as a professor-made board game.
- Student Postmortem: DigiPen's P.H.L.O.P.
Three DigiPen students consider what went right and what went wrong while making their senior year game, P.H.L.O.P., otherwise known as Physics Has Limitless Observable Possibilities. Catchy name, ain't it?
- Student Postmortem: Carnegie Mellon's Northrop Grumman Recruitment Game
In this student postmortem, a Carnegie Mellon team describes what went right and what went wrong in creating a '5 minute experience' flight combat game for the Northrop Grumman Corporation, intended to draw in potential recruits at job fairs.
- Student Postmortem: University of Abertay Dundee's Blok Wars
From the University of Abertay, Dundee in Scotland, Blok Wars is a prototype of a Lego-based Real Time Strategy created with Ogre3D for the Masters in Computer Game Technology.
- Student Postmortem: Art Institute of San Diego's Eye of Yadubaku
Eye of Yadubaku, made by a team of game art design undergrads at the Art Institute of San Diego, is a first person adventure that offers the player a journey of discovery through a rich environment similar to Myst or King's Quest.
- Student Postmortem: Harding University’s Tripwire
This "Reverse Checkers" game was created for the Software Development class required for senior Computer Science majors to graduate from Harding University.