- Student Postmortem: Collins College's Eternal Winter
Eternal Winter is a mod created with the Unreal 2004 Editor by a group of students at Collins College. In this postmortem, art director and character modeler for the game, Blake Mitchell, shares five things that went right in developing the game, and five things that could have gone more smoothly.
- Student Postmortem: Full Sail's Smashout
When five students at Full Sail teamed up to make their final game project, they intentionally chose to keep the game small and focused. Following their instructor’s mantra, “Make it fun and done” may have been the best decision they made.
- Student Postmortem: Technical University of Dresden's BOUND
BOUND is a cooperative, arcade, touchscreen game, made during a semester-long project by Sina Jafarzadeh and Benjamin Gnauk at the Technical University of Dresden in Germany. The task was to develop software for a specific two touchscreen system, which was built by other students in a previous semester. In this postmortem, Jafarzadeh details what went right and wrong during the game's creation.
- Student Postmortem: NJIT and Bloomfield College's The Forgotten War
When a team of students snagged a group of professional game developers to work with them on a game project, they knew they were in for a treat. Making ‘The Forgotten War’ was a first-of-its-kind teaching project pioneered by Coray Seifert, adjunct professor at Bloomfield College and The New Jersey Institute of Technology (NJIT), and a game designer at Kaos Studios/THQ.
- Student Postmortem: ETC's The Winds of Orbis
The Winds of Orbis: An Active-Adventure is an physically challenging game for children ages 7 to 12, developed by students at the Carnegie Mellon's Entertainment Technology Center.
- Student Postmortem: SCAD's Project Loyola Alternate Reality Game
Can student game developers pull off an alternate reality game? Is there enough information out there for them to coordinate and run such a project? Jeff McNab and students at SCAD thought they might try, and if all else fails, they plan to document their experience and share their findings with the ARG community of developers.