- Student Postmortem: DigiPen’s Base Invaders
[02.22.07]
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IGF Student Showcase finalist Base Invaders, from DigiPen, is an action-oriented Real Time Strategy described as a combination of the classics Tower Defense, Defend Your Castle, and Lemmings.
- Student Postmortem: FIEA’s Opera Slinger
[02.15.07]
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What went right and what went wrong in the development process for the "karaoke platformer" Opera Slinger from Florida Interactive Entertainment Academy's IGF Student Showcase Finalists.
- Student Postmortem: Algoma U's Flux
[02.08.07]
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A wrap up of Algoma U's Flux, which took away the "Greatest Creativity and Innovation" award at the 2006 Dare to be Digital competition held by the University of Abertay Dundee.
- Student Postmortem: DigiPen's Gelatin Joe
[01.25.07]
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A wrap up of the development process and outcomes for 2007 International Games Festival's Student Showcase finalist Gelatin Joe, a puzzle platformer hybrid from DigiPen Institute of Technology.
- Student Postmortem: Carnegie Mellon's Beowulf's Barroom Brawl
[12.19.06]
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Beowulf's Barroom Brawl from Carnegie Mellon is a first person fighting game based on the idea of kinetic freedom, developed by a team of four over two weeks.
- Student Postmortem: Camden County College's Ember: The Last Dawning
[11.13.06]
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In this postmortem of Camden County College's Ember: The Last Dawning, the creators explain what went right and wrong when creating the turn-based RPG game, from gameplay mechanics to tile adjustments.
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