- Opinion: When Implementing Someone Else's Algorithm...
[12.21.11]
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In this reprinted #altdevblogaday-opinion piece, programmer Poya Manouchehri looks at the various considerations you should keep in mind when implementing someone else's algorithm.
- Opinion: How You Can Learn From Our Mistakes
[12.21.11]
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In this reprinted #altdevblogaday-opinion piece, game design student Rob Braun shares the challenges of an inexperienced group taking on a game project for their university's Video Game Design Club.
- Triple Town: A Social Game Design Analysis
[12.20.11]
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In this reprinted #altdevblogaday analysis, Vostu lead game designer Raul Aliaga Diaz examines Spry Fox's Triple Town and the match-3 social game's monetization strategy.
- GDC 2012 Announces Jan. 6th Early Reg For GDC Play Game, Biz Matching Showcase
[12.16.11]
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GDC 2012 organizers have announced a January 6th early reg. deadline for the GDC Play showcase, which allows emerging game creators to showcase and business match at onsite kiosks.
- Opinion: Dealing With Change
[12.15.11]
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In this reprinted #altdevblogaday-opinion piece, Volition Inc. design director Jameson Durall talks about how to handle requested or needed game design changes that you might not initially appreciate.
- Tales from the Dev Side: Magic Seal Pelts by Ian Stocker
[12.14.11]
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In this reprinted opinion piece, MagicalTimeBean's Ian Stocker analyzes why the pricing of his new game Escape Goat, in spite of good press, yielded sales of 560 units on XBLIG.
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