- GDC Vault Debuts Raph Koster, Riot Games Videos, Free GDC Online Slides
[11.03.11]
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The GDC Vault is proud to debut new videos and slides from last month's GDC Online, including free talks from Playdom's Raph Koster, BioWare San Francisco, and Riot Games.
- Educational Games Publisher Mindshapes Secures $5M In Funding
[11.01.11]
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Mindshapes, a digital publisher of children's apps and games, announced today that it has secured $5 million in a round of Series A funding that will allow the company to release two new education games.
- Reminder: 2012 IGF Student Competition Submissions Close Today
[10.31.11]
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Organizers are reminding that there are less than 24 hours until the Student Competition deadline for next March's 2012 Independent Games Festival, following record Main Competition entries.
- In-Depth: The Nature And Purpose Of PRACTICE At NYU
[10.31.11]
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Gamasutra visited New York University's inaugural PRACTICE conference this past weekend, discovering notable talks -- and a positive, intimate event that aims to serve working designers on the high level.
- PRACTICE: Inside Dance Central's Prototyping Process
[10.30.11]
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Harmonix senior designer Matt Boch describes the prototyping process for Dance Central -- in particular, the decisions that were key to the studio's goal: Building a dance experience that made learning fun.
- PRACTICE: Do Designers Need To Be Programmers?
[10.30.11]
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How essential is programming for a game designer? In a spirited debate at NYU's PRACTICE event, veteran designers Nick Fortugno, Chris Hecker (pictured) and Manveer Heir presented three views.
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