- 2012 Independent Games Festival Reveals Student Entries
[11.08.11]
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The organizers of the 14th Annual Independent Games Festival are proud to announce another year of record entry numbers for the festival's popular Student Competition.
- Opinion: Layers Of Depth, Layers Of Fun
[11.08.11]
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In this reprinted #altdevblogaday-opinion piece, Broken Rules' (And Yet It Moves) Martin Pichlmair considers the many layers one must keep in mind and test for when prototyping their game design.
- BAFTA Guru Launches, Aims To Inspire Game Industry Students
[11.04.11]
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The British Academy of Film and Television Arts has launched a new initiative that aims to inspire students and those starting a career in the film, television and video games industries.
- Opinion: A Few Conceptual Prototyping Tips
[11.04.11]
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In this reprinted #altdevblogaday-opinion piece, HB Studios executive producer Pete Garcin examines three problems that can creep into projects and hamper progress when you're building a prototype.
- Round-Up: Gamasutra Network Jobs, Week Of November 4
[11.04.11]
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In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Infinity Ward, Gree, Tripwire Interactive, and others.
- In-Depth: Trouble With Triangles
[11.03.11]
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In this reprinted #altdevblogaday in-depth piece, Geomerics' Sam Martin explains how computational geometry can be a powerful and complex tool, but warns that you should approach it with some caution.
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