- Spacetime Studios Halves Staff In Blackstar Publisher Search
[08.05.08]
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MMO developer Spacetime Studios is laying off about half of its 32-person staff as it struggles to find a new publishing deal for its Blackstar IP, a science-fiction MMO that the company says "has proven to be a challenge" to resume after former publisher NCsoft withdrew in January.
- Ubisoft, Paramount To Place 'Tropic Thunder' Ad Campaign In Xbox 360 Rainbow Six
[08.05.08]
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Ubisoft and Microsoft-owned in-game ad provider Massive have announced a partnership with Paramount Pictures to place gameplay-reliant, ad-based clues in Tom Clancy's Rainbow Six Vegas 2, creating a scavenger hunt that promotes the upcoming film 'Tropic Thunder.'
- Lombardi: Doom Single-Player Mode Helped Birth Half-Life
[08.05.08]
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Valve's Doug Lombardi says the success of Half-Life and its sequel permanently set the company's quality bar, and in an interview with Gamasutra, he explains how Doom's influence helped the game find its "special place" in the era of Quake.
- Opinion: 'My Life in a Cardboard Box: Suspension of Disbelief in Video Games'
[08.05.08]
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In this detailed opinion piece, writer Andrew Vanden Bossche takes a look at games from Silent Hill through Metal Gear Solid to examine what you can, should - and shouldn't - believe when it comes to in-game consistency and plausibility.
- Ultizen Nets $6 Million To Expand Outsourcing Services
[08.05.08]
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Game development and outsourcing company Ultizen Games scored $6 million funding to support the company's growth through acquisitions, as the 350-person studio looks to position itself advantageously among opportunities for outsourcing and web-based casual game marketshare in China.
- Feature: 'The Art Of Braid: Creating A Visual Identity For An Unusual Game'
[08.05.08]
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In this fascinating deconstruction, artist David Hellman explains his creation of the evocative, painterly art for Jonathan Blow's acclaimed downloadable game Braid, which debuts tomorrow on XBLA.
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