- DICE 2012: The five keys to Rocksteady's Batman success
[02.09.12]
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Sefton Hill with Batman: Arkham City developer Rocksteady tells DICE 2012 attendees just how the studio was able to find critical and commercial success by sticking to its guns.
- Speech Graphics unveils lip synch service for game characters
[02.09.12]
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UK-based startup Speech Graphics announced its new technology that analyzes audio to predict how muscles will move on a face to produce those sounds, then syncs that with the animation of a game's 3D characters.
- Don't sell games, sell self-satisfaction
[02.09.12]
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Indie developer Jeff Vogel (Avadon: The Black Fortress) argues that players pay for easy-to-pirate indie games because it makes them feel good to support creators, in a new Gamasutra feature.
- GDC organizers remind on GDC Business Matchmaking for select attendees
[02.09.12]
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GDC 2012 organizers are reminding GDC Exhibitors, GDC Play participants, and All Access pass holders of the opportunity to participate in the official online GDC Business Matchmaking meetings program.
- Irish government helps fund Big Fish cloud gaming research
[02.09.12]
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Big Fish Games is enhancing and expanding the cloud gaming research development program at its Cork, Ireland arm, recruiting 30 new software engineers, thanks to backing from the Irish Government.
- Turtle Beach claims to be 2011's top accessory maker
[02.09.12]
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Turtle Beach claims it was the number one third-party accessory company in 2011 based on dollar volume, and said its products controlled 50 percent of the headphones and headsets category for games last year.
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