- EA Plans For Hollywood Expansion
[07.23.08]
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Electronic Arts has announced it has signed with Hollywood talent agency UTA, in an attempt to turn a number of its intellectual properties into motion pictures and television series - potentially including Army of Two and Mirror’s Edge.
- Tiga To Provide Financial Support To UK Devs
[07.23.08]
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UK trade association Tiga (The Independent Game Developers Association) has announced that it has been awarded accredited trade organization status by officials, which will allow it to provide financial support for developers exhibiting at tradeshows.
- Universal Details Video Game Plans
[07.23.08]
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Officials from movie studio Universal Pictures have revealed that the company is forming its own video game division to take more direct control of its properties in the video games space, following the announcement of film tie-in Wanted at E3.
- GameFest: Fighting The Used Games Market With DLC
[07.23.08]
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Speaking at Microsoft’s GameFest event, the company’s Alvin Gendrano and Chris Novak discussed their experience with the Crackdown and Project Gotham Racing series to show how companies can utilize paid downloadable content to compete against the used games market.
- EA's Beaver Talks Dead Space's M-Rated Quandary
[07.23.08]
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Talking to Gamasutra, producer Chuck Beaver has been discussing Electronic Arts' decision to go M-rated with sci-fi horror title Dead Space, explaining: "When we pitched the game, we had to figure out a way that we weren't just going to be a tiny niche market - torture porn" - also discussing the game's HUD-less, cutscene-less approach.
- The Divnich Tapes: Getting The Most Out Of Sony's Trophies
[07.23.08]
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Continuing his Gamasutra-exclusive analysis following June's NPD game sales figures, EEDAR's Jesse Divnich examines how the quantity and diversity of Xbox 360 Achievements in games can affect a game's revenue and Metacritic score - lessons for those creating Trophies for PlayStation 3 games, graphs within.
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