- In-depth: Component granularity
[02.10.12]
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In this reprinted #altdevblogaday in-depth piece, former KmmGames senior game programmer Michael Carr-Robb-John explains component granularity and how it can be useful in improving code.
- Get a job: Double Fine, Beachhead, others hiring now on the Gamasutra jobs board
[02.10.12]
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In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Double Fine Productions, Amazon, Beachhead, and others.
- Your game industry in your words: Week of February 10
[02.10.12]
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Gamasutra highlights choice quotes from industry figures such as Electronic Arts' Peter Moore, Big Huge Games' Colin Campbell, David Jaffe, and many others in this new weekly roundup.
- What drives the developers of Unity?
[02.10.12]
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Gamasutra speaks to Unity's VP of engineering, Steffen Toksvig, about his vision for the company's developer culture and how that drives the direction the company takes its popular engine.
- DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
[02.09.12]
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Talking alongside Insomniac's Ted Price and Epic's Mike Capps during the DICE executive summit in Las Vegas, Blizzard co-founder Frank Pearce discussed the amazing launch of World Of Warcraft and the growing pains the company has dealt with ever since.
- DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge
[02.09.12]
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As part of a panel at the DICE executive summit in Las Vegas, Insomniac co-founder Ted Price discussed quality of life and his own personal breakthroughs in setting an example in easing back on his overwork.
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