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  • Lessons learned from the development of Divinity: Original Sin [09.12.14]
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    "So much for turn-based fantasy RPGs not selling, crowdfunding not working and a developer like us not being capable of bringing a game to market without the help of seasoned publishers."
    - Larian Studios founder Swen Vincke reflects on the studio's success launching Divinity: Original Sin.
  • Redshirt, Hack 'N' Slash among this year's IndieCade finalists [09.12.14]
  • img The folks who run IndieCade have announced the finalists for this year's festival, which is set to take place October 9-12 in Culver City, CA. Festival organizers saw more than a thousand submissions for the event, which has grown to become an annual showcase for the indie game developer community.
 

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