- Video: How Remedy rewrote its engine tech to make Alan Wake
Remedy Entertainment's 2010 spooky action game Alan Wake took over five years to produce, and a significant part of that time was spent rebuilding Remedy's engine tech from the ground up.
so in 2011, Remedy's Markus Maki and Olli Tervo took the stage at GDC to break down the technical challenges they faced in building Alan Wake, offering advice and key lessons learned for fellow programmers working on game engines for large titles.
It was a very technical, insightful talk that's well worth watching.
- Nintendo wants players to turn back time with the NES Mini
Newsbrief: In a blast from the past, Nintendo has announced plans to bring back the NES this November.
Dubbed the Nintendo Classic Mini: Nintendo Entertainment System, the revamped NES is an ultra-compact reimagining of the classic '80s console that features HDMI support.
The system will come bundled with 30 built-in classics, such as Super Mario Bros., The Legend of Zelda, Metroid, Donkey Kong, and Kirby's Adventure.
There's no word yet on whether developers will be able to create new experiences for the bite-sized box, but Nintendo has confirmed the mini NES controller can be used to play Virtual Console NES games on the Wii U or Wii.
Co-op play can also be enabled by plugging in another NES mini gamepad or Wii classic controller.
- Drugs, masks, and randomness: The moral gray areas of We Happy Few
Compulsion Games' We Happy Few tasks players with escaping the retro-dystopian town of Wellington Wells, where the populace is kept happy by a steady--and mandatory--drug intake.
- GDC Europe 2016 State of the Industry: VR interest is rising, but PC and mobile still reign
In an effort to better understand the state of the European game industry ahead of GDC Europe, Game Developers Conference officials have surveyed over 800 European games industry professionals who have attended a past GDC event.
The data gathered from that survey has been compiled into the fourth annual GDC Europe State of the Industry report, and it offers both an interesting snapshot of the European game industry as it stands now and some perspective on how it has changed over the past year.
Rising interest in VR game development, especially for the HTC Vive, deepening concern about crowdsourced funding and a growing focus on releasing games for PlayStation 4 and Xbox One are among the notable trends outlined by the findings from this year’s survey.
We've taken the liberty of summarizing some of those notable highlights below.