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  • Devs from Blizzard, Riot, and more will speak at GDC 2017's inaugural VFX Bootcamp! [02.10.17]
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    Heads up, game devs: GDC 2017 organizers are reminding you to make time to check out all the great talks taking place during the day-long VFX Bootcamp that helps kick off the conference later this month.

    This is the first year GDC is hosting the VFX Bootcamp, one of many great Bootcamps and Tutorials that take place during the first two days of GDC (Monday and Tuesday, February 27th and 28th this year) and offer attendees the chance to dive deep and explore focused topics like level design, game production, art direction and animation.

    This year the VFX Bootcamp runs all day on Tuesday, February 28th, with a slew of sessions that dive deep into the art and tech of visual effects design in contemporary games.

  • Newell: Valve in development on 3 new VR games [02.09.17]
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    As part of a press briefing at Valve's office in Seattle today, company founder Gabe Newell has been discussing the state of the company and its foray into VR, confirming three new VR-specific games in development at Valve.

    Talking to a number of press outlets, including Gamasutra, as part of a detailed roundtable on VR at Valve, Newell explained of Valve's foray into the space with the VIVE - and continued hardware experimentation:

    "So one of the questions you might ask us is 'Why in the world are we making hardware?' So right now, we're building 3 VR games.

  • Activision Blizzard posts big sales, but Call of Duty fails to connect with fans [02.09.17]
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    In its latest financial earnings release, Activision Blizzard announced record-breaking revenues despite Activision's biggest shooter stumbling on the sales front.

    Blizzard's class-based multiplayer hero shooter Overwatch, which reached 25 million players globally over 2016, was a major highlight for Activision Blizzard's year, helping drive revenues to a record $6.61 billion for the year ended December 31.

    Those sales are up 42 percent compared to 2015, with Candy Crush-maker King, which Activision acquired during the year to flesh out its mobile game strategy, contributing to that growth.

    Activision CEO Bobby Kotick noted the strong performance of Blizzard's Overwatch, and said mobile advertising tests through its King mobile division show potential for further revenue growth.

    Activision Publishing's massive Call of Duty franchise had a less-than-stellar performance.

 

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