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  • Video: Producing cinematic dialogue for The Witcher 3: Wild Hunt [08.08.17]
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    Writing dialogue for your game that's both accessible in a non-linear fashion and consistently meaningful is tricky, no matter how you slice it.

    CD Projekt Red managed to pull it off with its sprawling open-world RPG The Witcher 3: Wild Hunt, and at GDC 2016 CDPR's Piotr Tomsinski took the stage to explain how it was done.

    If you missed it in person, know that Tomsinski's talk offered deep insight into how The Witcher 3's dialogue system works.

  • Atari reviving Tempest with designer Jeff Minter at the helm [08.08.17]
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    Atari has announced that its classic arcade game Tempest is headed to modern platforms through the release of Tempest 4000 later this year.

    While the classic revival itself is something of note, what’s particularly interesting here is the designer Atari has brought on board for Tempest 4000

    Llamasoft founder and longtime designer Jeff Minter is taking point for the development of this latest Tempest title.

  • Now's the time to pitch your best Programming talks for GDC 2018 [08.08.17]
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    If you've got a great idea for a session that should take place as part of the Programming track of talks at Game Developers Conference 2018, now is the time to submit it! 

    GDC 2018 organizers are now accepting submissions to present lectures, roundtables, panels, posters and tutorials through Thursday, August 17th.

    This will be the 32nd edition of GDC, the world's largest and longest-running event serving professionals dedicated to the art and science of making games. 

    Next year the show will take place March 19-23 at the Moscone Convention Center in San Francisco, California, and will again play host to thousands of game developers from all around the world for a week of learning, networking and inspiration.

    As always, organizers are looking for submissions of expert talks that would be a great fit for the show! To best serve the audience of programmers and coding enthusiasts who attend GDC every year, the GDC 2018 Programming track seeks lectures focused on new techniques in programming, in particular:

    • New Game Platforms 
      How have new platforms and display devices changed game development? How do you tackle the constraints of Virtual or Augmented Reality enabled games? Do you have tips and tricks to share?
    • Core Engine Techniques
      Case studies of difficult problems in core engine development.
 

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