- The emotional tuning of This War of Mine
"Games are not only for fun," says Michal Drozdowski, design director of This War of Mine developer 11 Bit studio, speaking at the Central European Games Conference.
- Fresh GDC talks span Sunset Overdrive, Pixar and interior design
As the GDC 2015 lineup continues to grow, conference officials are excited to highlight a few notable talks on game art design that you should keep an eye on.
These talks are part of the Visual Arts track for GDC 2015's Main Conference, which will take place Wednesday-Friday, March 4-6 at the Moscone Center in San Francisco, CA. This in-depth track is available for All-Access and Main Conference pass holders, and remains one of the more popular and exciting tracks of the show.
In "Designing CounterSpy: A Journey From Games to Pixar to Games," Dynamighty art director Mark Holmes will share what he's learned over the course of a career that started in games, spanned 16 years at Pixar and brought him back around to games again as an indie developer.
- Goodbye video games, hello board games: An interview with Vic Davis
Vic Davis recently announced he was retiring from making digital games after spending the better part of a decade making esoteric self-published indie games.
- Game Design Deep Dive: The Functions of Transistor
Game Design Deep Dive is an ongoing Gamasutra series with the goal of shedding light on specific design features or mechanics within a video game, in order to show how seemingly simple, fundamental design decisions aren't really that simple at all.
Check out earlier installments on the tutorial system in Rogue Legacy and the rhythm mechanics at work in Crypt of the NecroDancer.
Also don't miss these developer-minded looks at the movement system in Road Not Taken and Amnesia's "sanity meter" from earlier in our ever-growing Deep Dive archive.
Who: Amir Rao, Studio Director at Supergiant Games
Hi, I'm Amir Rao, studio director of Supergiant Games, the team behind Bastion and Transistor.
- Get a job: Be a Data Systems Engineer for Cloud Imperium Games
The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!
Here is just one of the many, many positions being advertised right now.
Location: Austin, TX
Cloud Imperium is looking for a Data Systems Engineer to work on our exciting PC space combat sim, Star Citizen.
Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system. Founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.
- Responsible for helping server team architect and build data storage system for all of Star Citizen
- Responsible for the Health, Indexing, Persistence, and Retrieval of all Game Data
- Participate and lead all DB storage modeling and design
- Design APIs to interface with game and platform data
- Performance turning and optimization of production databases systems.
- Respond to JIRA tickets as assigned.
- Manage day-to-day operations for test and development database.
- Automate recurring tasks using cron and database schedulers.
- Submit service requests to software vendors and drive to resolution.
- Create and modify database objects.
- Execute tools to determine the health of a server and the databases running on it.
- Assist DevOps in the rollout of new production services.
- Manage day-to-day replication processes.
- Work with DevOps and Operation Director to implement standards and best practices.
- Understanding of basic database concepts such as normalization and indexing.
- Familiarity with structured query language (SQL) and basic DML operations.
- Experience with UNIX/Linux operating systems, shells, and file systems.
- Ability to perform after-hours and/or weekend support for key deployments.
- Understanding of intermediate database concepts such as stored procedures, query plans, and parallel processing.
- Knowledge of structured query language (SQL and NoSQL).
- Ability to navigate UNIX file systems and locate standard directories and files.
- Excellent problem solving and collaboration skills.
- Perform weekly on-call support for all database systems.
- Experience with shell tools and scripting languages (awk, Python, PHP)
- Understanding of major MySQL storage engines (MyISAM, InnoDB, NDB)
- Understanding of major NoSQL storage types
- Understanding of Cassandra
Interested? Get started here.
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