- A Method for Pacing Analysis
[10.06.09]
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Game design student and Source engine modder Filip Coulianos devises a system for controlling the pacing in first person shooters like Half-Life 2 and puts it into practice with his Project 25 mod.
- Small Team, Big Dreams
[10.02.09]
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Dean Wadsworth, chief technical officer of Krabbit Games, takes a look back at his journey through the wilds of independent development, and precisely what he learned by the end of development on his first title.
- Game Design Challenge: Literary Inspirations
[09.30.09]
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Our latest challenge, inspired by Electronic Arts' Dante's Inferno, asks players to adapt a literary work into the premise and world for a new video game.
- A Day in the Life: Three Slices of Life from the Front Lines of Game Development
[09.29.09]
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We deliver an inside look at the daily schedules of professionals in three different disciplines, to give you an idea what you can expect from your career in the game industry.
- Results from Game Design Challenge: Be the Hero!
[09.22.09]
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We present the results in the Game Design Challenge "Be the Hero!", which asked entrants to come up with a game concept starring a supporting cast member from an existing franchise.
- Winning: A Guide to Finding Game Competitions for Independent Developers and Students
[09.17.09]
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Educator Lindsay Grace takes a look at the competitions students can enter with their games, offering advice on which are good choices and how you can ensure that it's worth your time to make the entry.
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