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  • A Method for Pacing Analysis [10.06.09]
  • img Game design student and Source engine modder Filip Coulianos devises a system for controlling the pacing in first person shooters like Half-Life 2 and puts it into practice with his Project 25 mod.
  • Small Team, Big Dreams [10.02.09]
  • img Dean Wadsworth, chief technical officer of Krabbit Games, takes a look back at his journey through the wilds of independent development, and precisely what he learned by the end of development on his first title.
  • Results from Game Design Challenge: Be the Hero! [09.22.09]
  • img We present the results in the Game Design Challenge "Be the Hero!", which asked entrants to come up with a game concept starring a supporting cast member from an existing franchise.

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