- Game Design Challenge: Home Sweet Home
[10.05.11]
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In this latest Game Design Challenge, GCG asks its readers to design a game that in some way captures the essence of the place in which they grew up.
- Results From Game Design Challenge: Think Of The Children
[10.04.11]
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For the latest Game Design Challenge, we asked readers to design a game designed specifically for young children -- here are the results!
- Excerpt: Goals & Genres: What Are The Possibilities?
[09.29.11]
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In this extract from Game Development Essentials: Third Edition, author Jeannie Novak outlines common game genres and goals, giving aspiring developers a better taste of how games fit into a number of established archetypes.
- Giving & Taking Critiques For Game Developers
[09.27.11]
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In this article, 100 Rogues developer Keith Burgun offers some some tips on giving and receiving criticism when working in game development.
- Getting There From Here: An Introduction To AI Pathfinding
[09.22.11]
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In this article, first published in Game Developer magazine's 2011 Career Guide issue, indie game developer, educator, and FlashPunk API creator Chevy Ray Johnston details the basics of AI pathfinding.
- Hardcore Games With Motion Technology: The Xbox 360 Kinect Controller
[09.20.11]
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In this article, Full Sail University students Shaun Martin and Justin Stanton propose a new controller for the Xbox 360 that combines motion control with the traditional gamepad controls used in most hardcore titles.
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