- Results From Game Design Challenge: Home Sweet Home
[10.25.11]
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For our latest Game Design Challenge, we asked readers to design a game based on their hometown -- here are the results!
- The Purpose Of A Bachelor's Education In Creative New Media
[10.20.11]
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Dr. Luke McMillan, a senior lecturer in game design at Qantm College Brisbane, goes in-depth on undergrad education and explains why seemingly unimportant curricula can be extremely important in hindsight.
- The Making of Wizard's Castle HD for iPad 2
[10.18.11]
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Here, Randy Herring, one half of the father and son team at Asgard Studios, reflects on the development of the iPad 2 puzzle game Wizard's Castle HD.
- Postmortem: Octodad
[10.13.11]
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In this postmortem, first published in Game Developer's 2011 Career Guide issue, the team of DePaul University students and graduates reflect on the development of the bizarre, yet undeniably creative Octodad.
- Controller Design: The PS-Sting Project
[10.11.11]
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Here, a trio of Full Sail University Students propose a new controller design for the PlayStation 3 that incorporates some eccentric features found in other classic gamepads.
- Pushing Pixels!
[10.06.11]
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In this article, first published in Game Developer magazine's 2011 Career Guide issue, illustrator Gary J. Lucken provides an in-depth tutorial on animated pixel art.
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