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  • Ludicity and Labour, or How L.A. Noire Murdered Play [11.03.11]
  • img Dr. Steven Conway, lecturer at Swinburne University, examines game interactivity and explains why Team Bondi's open world L.A. Noire features gameplay that, in the end, is "laborious, irritating, and wholly unnecessary."
  • Producing a Videogame: Products, People, And Processes [11.01.11]
  • img Dennis Rohlfing of social developer InnoGames dives into what it takes to be a good video game producer, outlining the responsibilities and hardships anyone entering into the profession should prepare to face.
  • Postmortem: Julia's Magnificent Mishap [10.27.11]
  • img In this article, Heather Decker-Davis of Savannah College of Art and Design looks back on the development of the student game Julia's Magnificent Mishap, outlining the successes and missteps the team encountered.

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