- Black Pants Game Studio Reflects On IGF Finalist Tiny And Big
[11.10.11]
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In this extended interview, first published as an abridged article in the June/July issue of Game Developer magazine, Black Pants Game Studio looks back on the development of its physics-based student project Tiny and Big.
- Excerpt: Mobile Game Development - Going Into Production
[11.08.11]
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This extract from Game Development Essentials: Mobile Game Development offers an in-depth overview of the production processes, team roles, funding, and platforms involved in mobile game creation.
- Ludicity and Labour, or How L.A. Noire Murdered Play
[11.03.11]
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Dr. Steven Conway, lecturer at Swinburne University, examines game interactivity and explains why Team Bondi's open world L.A. Noire features gameplay that, in the end, is "laborious, irritating, and wholly unnecessary."
- Producing a Videogame: Products, People, And Processes
[11.01.11]
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Dennis Rohlfing of social developer InnoGames dives into what it takes to be a good video game producer, outlining the responsibilities and hardships anyone entering into the profession should prepare to face.
- Postmortem: Julia's Magnificent Mishap
[10.27.11]
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In this article, Heather Decker-Davis of Savannah College of Art and Design looks back on the development of the student game Julia's Magnificent Mishap, outlining the successes and missteps the team encountered.
- Game Design Challenge: Location, Location, Location
[10.26.11]
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In this latest Game Design Challenge, we ask readers to design a game that somehow integrates geolocation technology into its core gameplay.
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