- Postmortem: Fly-Guy
[11.29.11]
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Fredrik Albrektson of Futuregames Academy picks apart his student project Fly-Guy, detailing what went right, what went wrong, and the lessons the team learned along the way.
- Results From Story Design Challenge: Same Assets, Different Story
[11.24.11]
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Last week, Gamasutra expert blogger and writer Guy Hasson posed a challenge to GCG readers: to create an in-game scene that relies on player choice. Here are the results!
- Postmortem: Muse Games' Guns of Icarus
[11.22.11]
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The team at Muse Games reflect son the development of its 3D action title Guns of Icarus, providing a look at the successes and challenges of indie game development.
- Story Design Challenge: Same Assets, Different Story
[11.17.11]
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Writer, Gamasutra expert blogger and freelance story designer Guy Hasson presents a new challenge to GCG's readers that explores the complexities of and challenges of game writing, especially when accounting for player choice.
- Game Design Challenge: Role Reversal
[11.16.11]
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In this latest Game Design Challenge, GCG asks it's readers to choose an existing game, and design a new title from the antagonist's perspective.
- Results From Game Design Challenge: Location, Location, Location
[11.15.11]
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For our latest Game Design Challenge, we asked readers to design a game based on geolocation technology -- here are the results!
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