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  • Results from Game Design Challenge: The New Sound [12.22.09]
  • img Is there a way to get the music genre back into gear after a disappointing 2009? Our entrants aim to offer a new way of playing with sound in the results from the latest Game Design Challenge.
  • Game Narrative Review: Persona 3 FES [12.17.09]
  • img In our latest Game Narrative Review, we take a look at the surprise RPG hit that changed the way players think about Japanese-developed role playing games with its rich and textured, and highly personal, story.
  • Excerpt: Foundation Game Design With Flash [12.15.09]
  • img Want a leg up on working with Flash? We offer an excerpt from a book aimed at Flash novices with plenty of helpful tips on working with Adobe's popular program.
  • The Role of Interpretation in Prince of Persia [12.08.09]
  • img Recent Warren Wilson College graduate and modder Finn Haverkamp deconstructs the controversial plot of Ubisoft's 2008 Prince of Persia to see if it functions as intended.
  • Adaptive Difficulty [12.04.09]
  • img Brunel University masters student David McClure here investigates the concept of adaptive difficulty -- games that adjust their challenge as players engage with them.

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