- Results from Game Design Challenge: The New Sound
[12.22.09]
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Is there a way to get the music genre back into gear after a disappointing 2009? Our entrants aim to offer a new way of playing with sound in the results from the latest Game Design Challenge.
- Game Narrative Review: Persona 3 FES
[12.17.09]
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In our latest Game Narrative Review, we take a look at the surprise RPG hit that changed the way players think about Japanese-developed role playing games with its rich and textured, and highly personal, story.
- Excerpt: Foundation Game Design With Flash
[12.15.09]
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Want a leg up on working with Flash? We offer an excerpt from a book aimed at Flash novices with plenty of helpful tips on working with Adobe's popular program.
- Applying For Game Development Jobs - Square Enix's Perspective
[12.10.09]
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What are game employers looking for when hiring in today's market? Square Enix LA studio head Fumiaki Shiraishi talks about his views on important job skills for today's developers.
- The Role of Interpretation in Prince of Persia
[12.08.09]
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Recent Warren Wilson College graduate and modder Finn Haverkamp deconstructs the controversial plot of Ubisoft's 2008 Prince of Persia to see if it functions as intended.
- Adaptive Difficulty
[12.04.09]
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Brunel University masters student David McClure here investigates the concept of adaptive difficulty -- games that adjust their challenge as players engage with them.
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