- Student Postmortem: ETC's The Winds of Orbis
[06.19.08]
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The Winds of Orbis: An Active-Adventure is an physically challenging game for children ages 7 to 12, developed by students at the Carnegie Mellon's Entertainment Technology Center.
- GameCareerGuide.com's Game Design Challenge: Level Design Cues
[06.18.08]
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GameCareerGuide.com's weekly Game Design Challenge has a question that you might actually face in a game design interview. Are you ready to talk your way out of this one? Explain the cues and clues a player will be given to help her beat this game level: a prison.
- Results from Game Design Challenge: Rename Katamari Damacy
[06.17.08]
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In a recent Game Design Challenge, we asked you to give Katamari Damcy a new English title. The challenge asked you to consider the needs of the marketing department, global business executives, and the artists, who would have to possibly design a new cover (or at least over lay new text on the box art).
- Results from Game Design Challenge: Hamlet
[06.12.08]
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In a recent game design challenge, we asked you to design a game based on Shakespeare's Hamlet. The primary limitation was that if in-game characters spoke, they had to say words directly from the text. The three strongest solutions are featured here.
- GameCareerGuide's Game Design Challenge: One Button
[06.11.08]
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GameCareerGuide.com's Game Design Challenge is an exercise in becoming a game developer, asking you to think about games in a new way -- from the perspective of a game creator, artist, producer, or businessperson. This week's challenge comes with minimal limitations: Design a one-button FPS game.
- Book Review: Video Game Careers
[06.10.08]
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Video Game Careers is a one-stop overview of different careers in the video game industry, from tester to retail sales clerk to lead game designer. GameCareerGuide.com editor Jill Duffy reviews the new edition of the book by David S.J. Hodgson, Bryan, Stratton, and Alice Rush.
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