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  • A Look Back At PAX 10 Finalist A Flipping Good Time [12.15.11]
  • img In this article, first published in the October 2011 issue of Game Developer magazine, the Digipen student team behind the PAX 10 finalist A Flipping Good Time reflects on the production of this gravity-bending platformer.
  • Game Narrative Review: Homefront [12.08.11]
  • img Stephen Chin of The Guildhall at SMU picks apart the narrative of THQ and Kaos Studios' Homefront, evaluating the characters, setting and storytelling techniques that make up the game's fictional war scenario.
  • Game Design Challenge: E-Book Games [12.07.11]
  • img In this latest Game Design Challenge, GCG asks it's readers to create a game that would work within the hardware limitations of an e-book device.
  • Postmortem: Scarfell [12.01.11]
  • img University of Central Florida graduate Christopher Darin looks back at Scarfell, a student project with a driven and passionate team, but also a project that saw its fair share of mishaps and challenges along the way.

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