- A Look Back At PAX 10 Finalist A Flipping Good Time
[12.15.11]
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In this article, first published in the October 2011 issue of Game Developer magazine, the Digipen student team behind the PAX 10 finalist A Flipping Good Time reflects on the production of this gravity-bending platformer.
- Blending Tower Defense, First-Person Shooters With Coffee Stain Studios
[12.13.11]
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GameCareerGuide contributor Cassandra Khaw talks to Coffee Stain Studios, the indie team behind the shooter and tower defense hybrid Sanctum, delving in to the trials and lessons learned during development.
- Game Narrative Review: Homefront
[12.08.11]
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Stephen Chin of The Guildhall at SMU picks apart the narrative of THQ and Kaos Studios' Homefront, evaluating the characters, setting and storytelling techniques that make up the game's fictional war scenario.
- Game Design Challenge: E-Book Games
[12.07.11]
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In this latest Game Design Challenge, GCG asks it's readers to create a game that would work within the hardware limitations of an e-book device.
- Results From Game Design Challenge: Role Reversal
[12.06.11]
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For our latest Game Design Challenge, we asked GCG readers to design a game based on an existing video game antagonist -- here are the results!
- Postmortem: Scarfell
[12.01.11]
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University of Central Florida graduate Christopher Darin looks back at Scarfell, a student project with a driven and passionate team, but also a project that saw its fair share of mishaps and challenges along the way.
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