- GameCareerGuide.com's Game Design Challenge: The ESP Game
[07.02.08]
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GameCareerGuide.com's Game Design Challenge is an exercise in becoming a game developer, asking you to look at games in a new way. This week's challenge comes from special guest Mick West, co-founder of Neversoft Entertainment: Design a simple game that might make a player believe she or he has psychic powers.
- My Search for a Japanese Game School Part II: Inside
[07.01.08]
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When we last heard from Andrea Rubenstein, she had been accepted into a video game development school in Osaka. Now, a few weeks into her coursework, she shares what it's like to study game development in Japan.
- Results from Game Design Challenge: One Button
[06.26.08]
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In a recent Game Design Challenge, you were tasked with designing a one-button FPS game. There was a lively discussion on the forum about what exactly constituted a one-button game, and why they are significant to game players with limited mobility. We here present you with the best solutions of the bunch.
- GameCareerGuide.com's Game Design Challenge: The Crate
[06.25.08]
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GameCareerGuide.com's Game Design Challenge is an exercise in becoming a game developer, asking you to look at games in a new way. This week's challenge is to come up with 10 ideas for a game you know nothing about. (Read on...)
- What a Pitch!
[06.24.08]
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In this feature article, James Portnow explains what it means to pitch an idea, and why it's important in the video game industry, even if your future job is not that of a designer. He also explains the difference between an elevator pitch and a full pitch (and why to be careful with words like 'fun').
- Ask the Experts: Does My School Suck?
[06.23.08]
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An art student writes in to ask whether it will hurt him if his school has a negative reputation. He's already seen some nasty comments online. Should he even be at that school?
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