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  • Applying Game Design To A Medical Study Aid [01.24.12]
  • img Charlie Czerkawski, developer at independent game studio Guerilla Tea, examines the medical study aid Ward Round, while detailing the video game design principles used in its creation.
  • Nonsensical, Humorous Storytelling In Disgaea 3 [01.19.12]
  • img In a continuing series of game narrative reviews, Jaddua Ross, a student at The Guildhall at SMU, picks apart the silly, convoluted, and occasionally ludicrous story of Nippon Ichi's Disgaea 3.
  • Designing The Award-Winning Student Game WOMP! [01.12.12]
  • img In this interview, first published in the September 2011 issue of Game Developer magazine, the student team behind the four player co-op title WOMP! detail the design process that helped them make an unusual and award-winning game.
  • Storytelling Lessons From Baldur's Gate II [01.10.12]
  • img In a continuing series on game narrative reviews, The Guildhall at SMU student Mitch Crossley looks at Baldur’s Gate II, detailing how player choice and well-realized characters benefit in game storytelling.

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