- What Are Game Designers Trying to Do?
[02.19.10]
-
Educator Lewis Pulsipher offers an analytical breakdown of the possible aims designers have in mind when creating games.
- Concurrent Programming in the Design of a 3D Game Engine
[02.16.10]
-
UC Santa Cruz senior and independent game developer Jarret Tierney covers the ins and outs of developing parallel programming in a paper written as part of his studies.
- David Perry on Game Design: Game Conventions and Clichés
[02.11.10]
-
Clichés abound in game design, and here, in an extract from David Perry on Game Design, is a handy list of concepts which have become part of the wallpaper of game worlds.
- Game Narrative Review: Dead Space
[02.09.10]
-
We take a look at how the psychological horror story of Dead Space functions, in another installment of the student-contributed Game Narrative Review.
- Maxims of Game Design
[02.04.10]
-
Game educator Lewis Pulsipher delivers a list of useful maxims for game design -- simple rules to ponder that will help you on the road to creating a game your players will enjoy.
- Game Design Challenge: A New Vision
[02.03.10]
-
Our latest challenge asks readers to take a game that's ahead of its time and bring it into the present day -- keeping what was good and smoothing out the rough edges.
|
|
|