- Applying Game Design To A Medical Study Aid
[01.24.12]
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Charlie Czerkawski, developer at independent game studio Guerilla Tea, examines the medical study aid Ward Round, while detailing the video game design principles used in its creation.
- Nonsensical, Humorous Storytelling In Disgaea 3
[01.19.12]
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In a continuing series of game narrative reviews, Jaddua Ross, a student at The Guildhall at SMU, picks apart the silly, convoluted, and occasionally ludicrous story of Nippon Ichi's Disgaea 3.
- Game Design Challenge: Make An Epilogue
[01.18.12]
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GCG has debuted its latest Game Design Challenge, this time asking readers to design an epilogue to a game of their choosing.
- Results From Game Design Challenge: Speak Up!
[01.16.12]
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For the latest Game Design Challenge, GCG asked its readers to design a game focusing on voice recognition -- here are the results!
- Designing The Award-Winning Student Game WOMP!
[01.12.12]
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In this interview, first published in the September 2011 issue of Game Developer magazine, the student team behind the four player co-op title WOMP! detail the design process that helped them make an unusual and award-winning game.
- Storytelling Lessons From Baldur's Gate II
[01.10.12]
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In a continuing series on game narrative reviews, The Guildhall at SMU student Mitch Crossley looks at Baldur’s Gate II, detailing how player choice and well-realized characters benefit in game storytelling.
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