- What is a Game Engine?
[04.29.08]
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Game engines are what make video games run -- but what the heck are they? If the game engine is just a bunch of code, what makes it any different from the game itself? Lead programmer and co-founder of Orbus Gameworks Jeff Ward explains.
- Results from James Portnow's Game Design Challenge: MMO Class
[04.23.08]
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GameCareerGuide.com's first ever design challenge asked you, our readers, to come up with a new class of MMO characters. We received hundreds of responses, and here, we share the best.
- James Portnow's Game Design Challenge: Mini Racing Games
[04.23.08]
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In GameCareerGuide.com's weekly Design Challenge, readers are asked to solve a game design problem, exercising their abilities to think like game developers. This week's challenge is: Design mini-games for a racing game. The best responses will be published on GameCareerGuide.com, alongside critical commentary about why the solution works as well as its shortcomings.
- Student Postmortem: SCAD's Project Loyola Alternate Reality Game
[04.22.08]
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Can student game developers pull off an alternate reality game? Is there enough information out there for them to coordinate and run such a project? Jeff McNab and students at SCAD thought they might try, and if all else fails, they plan to document their experience and share their findings with the ARG community of developers.
- Ask the Experts: Business Jobs in the Game Industry
[04.21.08]
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‘Business jobs in the game industry seem to be scarce and not appropriate for recent college graduates,' one reader mentions. In this latest ‘Ask the Experts' advice column, Jill Duffy has two tips for finding entry-level positions on the business side of the video game industry.
- Getting Along with Game Audio
[04.17.08]
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What do audio personnel need from the rest of the development team to do their jobs as best they can? If you're not a game audio guy or gal, you probably don't know the answer to this question - which is why a group of audio gurus at Project B-B-Q recently created a new reference-style report called ‘Game Producer's Guide to Audio.'
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