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  • Level Design: Tricks Of The Trade [08.14.18]
  • img Jonathon Wilson highlights the key elements to consider when crafting a level, including tips for color coding, lighting, and signposting for players.
  • Making A Hard Game Is Not Easy [08.07.18]
  • img Nick Defossez lists a series of best practices for developers of difficult games, explaining how to strike a balance that will encourage players to try again instead of giving up.
  • Retro Games As A Revivalist Movement [08.02.18]
  • img John Nelson Rose argues in favor of a revitalized 'retro' aesthetic as a source of inspiration for modern games, noting parallels across other artforms and media.
  • How To Take 7 Years To Ship A Beta [07.31.18]
  • img Ben Porter relates a cautionary tale of postgraduate life, offering crucial tips on how to keep your projects from spiraling out of control.