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  • The Lost Art of Conversation In Games [09.10.09]
  • img In his masters studies in media technology and games at IT University, Oluf Pedersen examined the evolution of conversation systems in games -- from Commodore 64 to Xbox 360.
  • Developing Wings of Apocalypse [09.08.09]
  • img Student developer Roger Hicks recaps the development process for the game he worked on with other student collaborators -- including what he learned from playtesting, promotion, and working as a team.
  • Game Design Challenge: Be The Hero! [09.02.09]
  • img New challenge! Take a side character from a game and turn him or her into a hero -- make a protagonist out of an antagonist, or just go wild with one of your favorite not-a-leads from the past!
  • Results from Game Design Challenge: The Letter [09.01.09]
  • img We present the results in the Game Design Challenge "The Letter", which asked entrants to come up with a game concept touched off by the protagonist receiving a momentous missive.
  • Game Narrative Review: Lost Odyssey [08.27.09]
  • img In the first of a series of student examinations of game story, we take a look at the narrative of Xbox 360 RPG Lost Odyssey, examine its characters, and see where it goes right and goes wrong.
  • Coursework vs. The Real World [08.25.09]
  • img Wondering what value your college coursework will have for you in your gaming career? Graduate Matt Baxter explores the synergies between what you learn in the classroom and what you'll need in real life.

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