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  • Postmortem: Fine & Dandy Games' iOS Debut Goop [08.30.11]
  • img In this postmortem, first-time indie developer Patrick Chukwura looks back at the development of his iOS puzzle game Goop, outlining what went right and wrong during his team's first attempt at game development.
  • Game Design Challenge: One Button Control [08.24.11]
  • img In the latest Game Design Challenge, GCG asks its readers to take a minimalist approach to game control and design a game that uses only a single button.
  • Extract: Breaking Into The Game Industry [08.16.11]
  • img In this extract from Brenda Brathwaite and Ian Schreiber's Breaking Into the Game Industry, professional game designers offer some advice on how to pursue an education in game development.

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