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  • James Portnow's Game Design Challenge: P.E. Game [04.16.08]
  • img In GameCareerGuide.com's weekly Design Challenge, readers are asked to solve a game design problem, exercising their abilities to think like game developers. This week's challenge is: Design a physical education game for first graders. The best responses will be published on GameCareerGuide.com, alongside critical commentary about why the solution works as well as its shortcomings.
  • Entry-Level Video Game Designers [04.15.08]
  • img Can you get an entry-level job as a game designer? Chad Kilgore says yes, and he's living proof. For all you aspiring video game creators who have been told you need to break into the industry elsewhere before stepping into the design department, read on ...
  • Student Postmortem: SCAD’s Rats [04.10.08]
  • img In this slightly offbeat postmortem, Savannah College of Art and Design student David McDonough explains how making a board game is just as valuable a learning experience as making an electronic game.
  • James Portnow's Game Design Challenge [04.09.08]
  • img GameCareerGuide.com is running a new weekly Design Challenge. The challenge asks readers to solve a game design problem, exercising their abilities to think like a game developer. The best responses will be published on GameCareerGuide.com, alongside critical commentary about why the solution works as well as its shortcomings. The challenge is: Create a new class or set of classes for a fantasy MMORPG.
  • Student Postmortem: Singapore-MIT GAMBIT Game Lab's AudiOdyssey [04.08.08]
  • img The first ever Wiimote game that can be played equally by both blind and sighted players was developed by students at the Singapore-MIT Gambit Game Lab. The game, AudiOdyssey, is a single player rhythm-beat game that was created as both a game design project and a research project.

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