- Postmortem: Fine & Dandy Games' iOS Debut Goop
[08.30.11]
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In this postmortem, first-time indie developer Patrick Chukwura looks back at the development of his iOS puzzle game Goop, outlining what went right and wrong during his team's first attempt at game development.
- Creating Go Chick Go Free for iPhone: Those First Five Weeks
[08.25.11]
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In this article, independent developer Martin Finch reflects on how his two-man team went about creating Go Chick Go Free, covering what he learned and offering advice to other aspiring mobile developers.
- Game Design Challenge: One Button Control
[08.24.11]
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In the latest Game Design Challenge, GCG asks its readers to take a minimalist approach to game control and design a game that uses only a single button.
- Results from Game Design Challenge: Favorite Book
[08.23.11]
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In GameCareerGuide's latest Game Design Challenge, we asked readers to come up with a game design based on a favorite book -- here are the results!
- Mary DeMarle Speaks On The Writer's Role in Game Development
[08.18.11]
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Mary DeMarle, lead writer and narrative designer for Deus Ex: Human Revolution, discusses the writer's role in game development and the challenges and rewards associated with the position.
- Extract: Breaking Into The Game Industry
[08.16.11]
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In this extract from Brenda Brathwaite and Ian Schreiber's Breaking Into the Game Industry, professional game designers offer some advice on how to pursue an education in game development.
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