- The Pitfall Of Game Design As An Entry-Level Career Choice
[02.09.12]
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Jacob Stevens, the owner of Riverman Media, offers home helpful tips for breaking into the industry, noting why a design job might not be the right fit for a fledgling developer.
- Game Design Challenge: Let's Get Serious
[02.08.12]
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GCG has issued its latest Game Design Challenge, this time asking readers to design a "serious game" that somehow benefits the real world.
- Results From Game Design Challenge: Make An Epilogue
[02.07.12]
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For the latest Game Design Challenge, GCG asked its readers to design an epilogue to a game of their choosing -- here are the results!
- Controller Design: Project Black Dagger
[02.02.12]
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Full Sail University student Stacey Miller proposes a new controller design for the PlayStation 3, adding an touch-sensitive OLED screen and a new ergonomic style.
- Excerpt: Android Game Elements and Tools
[01.31.12]
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In this excerpt from Learning Android Game Programming, author Richard A. Rogers presents some basic and essential tips for making your own game on Android devices.
- Fear And Emotion In Silent Hill 2
[01.26.12]
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In this latest game narrative review, The Guildhall at SMU student Demitrius James Pennebaker picks apart the ways in which Silent Hill 2's story succeeds, and the ways in which it falters.
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