- Results from Game Design Challenge: Weapon
[09.04.08]
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In a recent design challenge, you were given the opportunity of designing a new weapon for a first-person shooter game. This was a difficult assignment for most. It's easy to get caught up in the game world and not in the actual functionality of the gun itself when thinking of a weapon, but we found three solutions that managed to pull it off.
- Documents of Newly Published Xbox Live Game Made Public
[09.03.08]
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Two official documents that got a new game, Shred Nebula, published on Xbox Live Arcade have been released to the public by James Goddard, CEO and founder of CrunchTime Games, Inc. The papers are being made available to foster more open communication between the professional industry and students of game development.
- Game Design Challenge: Fantasy RPG Quest
[09.03.08]
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Each Wednesday, GameCareerGuide poses a game design or game development challenge to solve, and readers an invited to send in their solutions. This week's challenge is to outline a story (200 words or fewer) for a quest for a fantasy RPG.
- Pulling the Plug: In Defense of Non-Digital Teaching and Learning
[09.02.08]
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Lewis Pulsipher, a game design instructor, advocates the use of non-electronic games to both teach and learn game design. In this article, he outlines the benefits for students, teachers, and the end product.
- Results from the Game Design Challenge: Satire
[08.29.08]
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In a recent game design challenge, you were tasked with developing a game concept that satirized both one theme of your choice and video games in general. Here, we present the three strongest submissions and a handful of inventive pieces of box cover art.
- GameCareerGuide.com's Game Design Challenge: The Olympics
[08.27.08]
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Could you keep players interested in the same game for four years? In the latest Game Design Challenge, we want to hear your ideas for an interactive game that gets (and keeps) players interested in the 2012 Summer Olympic Games in London.
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